Hey everyone! We’ve come with news from the Doors world, because every Tuesday from now will be a special one!
Our team has found some awesome buried prototypes from the Origins and Paradox chapters and they’re resurfacing to give you some behind-the-scenes info on some of our favorite levels.
“One can have no smaller or greater mastery than mastery of oneself.”
Leonardo Da Vinci
This week’s spotlight shines on the very first category in the Origins chapter - The Workshop.
Highly influenced by Leonardo Da Vinci’s inventions, we wanted to create a world grounded in reality with cogs and machinery, while also sprinkling some magic dust on top.
The level presented here is called “The Passage”, it’s the very first level from Origins and it also used to function as a tutorial thanks to its simple mechanics and the cool cutscene. We called it the passage, because it mediated not only the player to the world of Doors, but also mediated us, the Big Loop team, to the world of the magical and extraordinary.

And while you may be saying “There is absolutely nothing magical in this level, I’ve played the demo”, yes you are correct. The Passage proves a different point here. Up until this point, we were used to creating doors that had real-life mechanisms - every cable had a source and every weight had its rope, but coming into the Workshop, we learned that fantasy and magic are not your enemy - they are your friend.
We started incorporating more and more elements of wonder - the Lovecraftian kraken and a time-turning clock are just examples from this category..

Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community!
If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!


