
Aggressor
Taking a break from the usual serious nature of updates to celebrate the 1 year anniversary of Aggressor.
On this very day, 1 year ago, Aggressor was released to the public in early access at approx 12:00 UTC. A moment to remember, I made a small update to celebrate. This wasn't just some aimless venture taking up development time of real issues though. I used this opportunity to get familiar with the Unity VFX graph, an extremely powerful tool for visual effects that allows not 10s of thousands (current particle systems), but millions of particles to be displayed on screen. It does this by making heavy use of GPU acceleration.
EFFECTS CAN BE INVOKED BY USING THE WHIPLASH MISSILE (available only on high tier aircraft).

The possibilities with this are certainly exciting and something to look forward to. When the time is right for more larger scale events to be added to the game, this will be the primary tool to accomplish the visuals while retaining performance.
(NOTE: Another patch will come approx 24-48 hours after this one which will return the Whiplash missile stats to normal and remove the special effects, enjoy it while it lasts)
Changelog
- Tweaked: moon brightened
- Fixed: UI remaining after close
- Fixed: peaks map too bright areas
- Added: sonic boom visual effect
- Tweaked: sonic boom sound more acute
- Fixed: decreased minimum gun range on some aircraft allowing shots to be taken at close distance.
- Added: Whiplash missile - temporarily enhanced
- Fixed: jet fire remaining after disintegration

