Hey thanks so much for everyone who played the demo and gave me feedback. Every comment helps a lot in knowing where the game is at for newcomers and what I need to focus on!
I thought I'd quickly put together a list of issues that were pointed out and what I am actively working on and what can be expected in the next demo or later!
AI
- Opponents will have different difficulties
- Opponent balancing based on speedclass selection
- Opponents will be able to shoot backwards & deflect items
Tutorial
- more time / space for finishing certain training segments
- every training will get its own "test - that combines the previously learned short segments
- item avoiding tutorials (jumping over / shooting backwards)
- Tutorials that teach the more advanced mechanics of the game
Options
- an "auto" preset - that will be enabled by default to not blow up a low-specs PC when you first start the game
- initially cap the frame rate to 60fps
- frame rate slider
- adding more stuff to the graphics options (disabling certain particle effects (waterfall or disabling AI trails etc..))
- rebindable keys
- dualshock & other controllers support
- setting explanations
- vibration toggle
UI
- ingame UI will be overhauled to be more in line with the menu UI (better points & combo view; separating boost & points for easier readability; trick names; ...)
- endscreen will be overhauled
- not always land on the title screen when you are done with an event but land where you left off
- less button presses needed to go through arcade mode + setting explainations
- better "main quest" view
Core Gameplay
- advanced manual (the right stick can be used for specifying grabs and going into a manual -> the manual will use the sticks direction then)
- stopping the character faster and stopping completely will be possible (should help with the lift)
- less lift time & a bigger area of lift "acceptance"
- auto accelerate helper tool
- stunt safety will be enhanced
- campaign will focus more on races & battle races than on other modes
- special tricks
- trick repeating will grant less points
Sound
- character sound effects
- more sound effects in general
There is even more that I am working on or things that I still have to think about how / if they should be changed.. But let me know if you have anything else that you think needs improving! I also have a discord server and a twitch channel where I stream the development frequently, so if you have any questions or anything else, let me know!
In the meantime, stay fresh!
- peekstone
