UPDATES & ADDITIONS
Localization & Voice
- Most of the language in the game has been re-written. This means that for now, the game will be available in English and in French. We plan to add more languages soon! You are welcome to help us translate the game by visiting our Google Sheets link, and following the instructions: Translations
- This weekend we should have more languages added to the test branch!
- A few typo corrections in the English translation.
MULTIPLAYER / DESYNC NOTE
- We have found the cause of the desync in multiplayer, and are re-writing some of our netcode. Muiltiplayer desync can cause many problems, several of which are not obviously network related. If you or your teammates come across a desync problem (non-host is unable to interact with objects/doors, equipment is floating, entity desync, etc) PLEASE try to send a bug report while still in the desynced contract! Also, players in the desynced lobby should restart their game, and maybe try a different teammate as the host. Thank you everyone for your bug reports during this public test!
Audio/Sound
- Thanks to several reports, we have realized that some of our in-game audio was not balanced properly. We have adjusted the volume of several sounds/ambiences. Player may need to re-adjust their volume slider!
BUG FIXES
Equipment
- Thanks to reports, we have found and fixed a critical bug with the Revival Kits. Now, if a player is revived, there will be a check if they can safely stand up in their current location. If they cannot, they will instead be revived, and will appear outside of the vehicle door.
Ghost AI & Behavior
- We have found and fixed a bug which caused players who were injured by an entity to be knocked back several meters. This was causing players to get stuck in strange places.
- Entities should no longer attack players while they dragging someone else. This caused several problems, one of which caused entities to drag players underneath the vehicle.
Maps & Generation
- We have made several corrections to the entity pathfinding at the Bamboo Temple. Players should no longer get dragged/stuck in bamboo, or under temple docks.
- We have made corrections to a few objects in the Pianist Manor (missing textures, no physics, etc)
- We have fixed the metal bowl in Barony Gunther. Previously, when this bowl was cursed, it could not be interacted with.
- We have made several corrections to misc. objects (and lights) in Barony Gunther.
- We have corrected the front door to the Lost House. It should no longer permanently close.
