Welcome back Bazaarians! Today we want to announce officially that we will have a large balance patch coming out next week, on Wednesday October 8th.
While we’re still working on data and finalizing the exact changes in the patch we wanted to give you a preview of the kinds of changes to expect and why we are making them.
General Patch Goals:
We want to continue to move away from items with large permanent/out of combat scaling when possible as they can commit you to builds early and lead to un-fun matchups when the scaling is out of control.
This does not mean we’re eliminating ALL out of combat scaling, but we are continuing to adjust items as we can to lower how much items like this show up.
What does this mean for this patch?
A complete rework of Dooley’s Dinosaur build to focus on in combat scaling instead of permanent scaling.
Reworks for Tea Set and Coincure, two more of Pyg’s permanent scaling items
Our next main goal was to try and improve Pygmalien’s early and mid-game in order to smooth out his general play experience and give us the space to lower the power level of some of his later game builds.
What does this mean for this patch?
Improving Pyg’s early game healing lines, particularly for hybrid builds with healing and weapons
Reworks for Hammock, Coincure, Hypergreens, Tea Set, Succulents, Weights, Staying Power, OverHeal Regeneration
We also looked to tweak overperforming items across all Heroes, although these changes have been less than in previous balance patches (and generally less intense nerfs)
Some items with these types of minor nerfs:
Tethers
Parachute
Molten Ball Blaster
Miss Isles
Nanobot
Armored Core
Brick Buddy
Clawrence
Copper Ed
Zoarcid
Wetware
Bottled Explosion
Vial Launcher
Crocodile Tears
More than nerfs in this update, we wanted to try and buff and redesign items and skills across all Heroes that were underperforming.
While there are dozens of items with number buffs, items and skills with large changes/redesigns include:
Gavel
Charging Station
Viper Cane
Death Caps
Party Like it's 011111001111
Workin’ Hard
Temporal Strike
Weights
Hammock
Coincure
Hypergreens
Tea Set
Succulents
Mommasaur
Dianasaur
Trollosaur
Security Camera
Windmill
Another thing we wanted to tweak was the amount of cooldown reduction players can stack across items and skills. As a result we nerfed the majority of cooldown reduction items and skills across the board.
Along with all these changes to items, we also wanted to focus on cleaning up skills in this update. To this end we tweaked a number of skills that haven’t been seeing play and adjusted which skills show up on which hero to try and create more viable options and interesting skill decisions.
Beyond these changes to items and skills, we’re also looking to both balance and spice up encounter and level up options. To this end we now have a number of powerful encounters that give you 0 exp instead of the normal 1 for the hour and have tweaked a bunch of encounters and level up options to improve variety.
Lastly, this update also features some new content! Including:
Two Stelle items that were previously disabled but now are functional (Bomb Voyage and Binoculars)
6 new encounters (including a unique Mak encounter)
1 new monster
