Drop BUFF
Chosen equipment drop rate increased to 20 times by the end of the test
Before the end of the test, the chance of rune lords dropping high level 1 runes has increased significantly.
The number of rune material drops increased to 3 before the end of the test
The probability of high rune material drops increased significantly before the end of the test
The number of Endless Rune drops has been increased to 3 before the end of the test
All slots appearing before the end of the test will be all-powerful slots
New Chosen word
Shield value increased by 40%
Base shield value increased by 2000
Talent skill consumes 50% less soul energy
Melee weapon attacks deal 1.5x splash damage to 5 surrounding targets at random
You deal 30% more burn, poison, and tear effects
50% more damage from stored heavy attacks
Drops orange chaos rune materials when you kill a target, cooldown 60 seconds
Killing a target must drop arrows
Summons gain an ignore target defense effect every 30 seconds for 15 seconds
Summons gain an overall attack boost of 100% for 15 seconds every 30 seconds, regardless of damage taken
Damage from normal monsters is reduced by 30%.
Damage to elite monsters is reduced by 30%.
Damage to elite monsters is increased by 30%
Rewrite the character behavior state machine to fix the bug of character behavior lag.
Fix the bug that the character does not get up after being knocked down.
Repair the bug that the character is stuck in the blocking state
Repair the bug that the character is stuck after attacking
Repair the bug that the character is stuck in the power storage attack.
Repair the bug that the character cannot move after rolling and getting stuck in general attack.
Repair the bug that the character can't roll up immediately after being knocked down to the ground.
Repair the bug that the hit character moves abnormally during the use of ray.
Repair the bug that the character is stuck when using props.
Modify and optimize the pathfinding range of Purgatory and camp scenes to prevent going through walls
Adjust the talent resonance reset built-in CD increase 1s (original 1s), reduce the skill cooldown time adjustment to 0.5s
Adjustment of talent lightning booster, frost booster, flame booster, toxin booster description, damage factor up to 1.2 times
Adjust the pre-talent of the hammer of vigilance to fluorescent
Adjusted the talent life aura to continuously restore the surrounding friendly units life value
Adjusted bomb type item damage growth upward
Adjusted the bomb type prop carry limit +20
Upgraded the number of extra times of lucky props for gemstone talent
Upgraded the chance of not consuming the gemstone talent contemplation item
Adjusted the duration of the gemstone talent clearing without consuming props up and the cooldown down
Upward adjustment of the chance of not consuming the Gifted Enjoyment prop
Adjusted the value of Gemstone Talent Aura upward
Adjusted holy spring aura recovery value upward
Increase the summoner seeking enemy range from 12 to 15
Modify blood shield text to include consume shield instead of consume life
Adjusted the description of bomb incarnation
Modify dual-wielding sword new two-handed sword skill action can use all two-handed sword gem skills
Modified to reduce the frame swing and displacement distance by 50% after the power shot
Modify all general attacks and skills to reduce the pause time to 50%
Modify to reduce the screen shake Y value parameters
Increase the speed of empty hand basic action
Increase the speed of sword and shield combos
Modify all general attack and switch weapon attack to add sound control
