Everpixel Tactics Updated Roadmap
I'm almost ready to release the campaign overhaul in the next big update for Everpixel Tactics. But before I do, I want to playtest the beta branch another week or so. I figured that this lull would be as good a time as any to release the current plan for Everpixel Tactics's development roadmap.
Roadmap
I had really hoped to release a winter-themed update around Christmas. However, many initial players of Everpixel Tactics lamented that they could not explore its pixelated worlds. In other words, they wanted more than an endless stream of battles. I saw the wisdom of this feedback and shifted gears - I put a pause on the "Winter Weenerland" update and immediately began overhauling the campaign portion of the game. It took significantly longer than I'd hoped, but the game is much better off for it.
Additionally, since I was already overhauling the campaign of Everpixel Tactics, I also took the opportunity to really nail down the pixel reference ratios of the game. This led to me overhauling and sometimes even scrapping entire sections of the UI. Again, though, the game is better off for it.
With this new foundation, I am again ready to start doing a series of small, bite-sized content updates for the game. The new big feature on the horizon will be "quests" for which I'll do a series of devlogs on when the time comes. In the meantime, take a look at the latest and greatest development roadmap detailing the foreseeable future for the game.

