The big update is live! These are all the changes I've been working on the past months for the Quest release.
- The painting mechanics have been improved, removing common artifacts while painting.
- The paint thinner has been improved. Note that paint can no longer be thickened up again by adding opaque paint on the palette, to make it easier to maintain a constant opacity. You can add more thinner by loading more thinner from the bucket and going back to the palette.
- There's a completely new easel, which is far more flexible. It can be folded flat so you can rest your hand on a table, or even turned upside down so you can paint lying down. There's a new grip on the mixing tray as well, allowing you to move and rotate the entire easel, making it easier to get it just right instead of having to rely on teleporting.
- The brushes, brush and palette stand had a makeover.
- There's two new brushes: a dagger brush (both smooth and rough variants), and a silicone dagger color shaper, both scalable. Try using the latter to move paint around on the canvas!
- The short flat brushes are now fully scalable.
- The rag now has a single tip, and has pressure based wiping. Dip the rag in paint thinner to fully erase paint.
- The palette knife now needs to be tilted to create the stipple pattern, rather than it being pressure based.
- Added a lamp on the easel, with which you can turn off the glare on the canvas.
- The Manor studio has been refurbished.
- A new studio has been added, a whitewall loft.
- Vermillion is now localized in German, Spanish, Italian, French, Portuguese, Russian, Chinese, Japanese and Korean.
- You now have 20 canvas undos instead of 5. The undos are also a lot more granular, happening after every slight change instead of grouping several daubs together.
- The palette and mixing tray are saved alongside the painting, so you can always get back to painting without having to remix colors.
- Paint on the palette is glossier, removing the glare, and looking quite shiny at the right angle.
- New web browser.
Bug fixes:
- The correct OpenXR runtime is now chosen behind the scenes, instead of making you do it.
- Fixed LIV not teleporting correctly.
- Made it easier to beat the devil out of the brushes.
Since this is a major update, it's not unlikely that there's some issues. Let me know on the forums or on Discord if you run into any problems! https://vermillion-vr.com/discord
