New Client & Server Update:
Implemented save game system that works for the server as well as the offline version. A save game is always created when you move to a new POI on the map. Co-op sessions will be split up into two singleplayer sessions in save games. In future versions I plan to allow co-op saves & in-battle saves.
Improved Re-Connect/Server Restart: future server restarts/updates should allow for seamless reconnection with only downside is a rollback to the last save game.
Bugfixes: fixed several bugs that might have lead to crashes & stuck battles. Note: if you get stuck, please send me a bug report via https://go.netherspirits.net/bugs (incl. Player.log) - I'm still not sure if I got all the bugs that cause softlocks/crashes.
Balancing Changes:
Adjustments to single Grey Witch (Envy Elite fight) based on player feedback (thx Arkuktor) -> Now adds less burden cards to your deck
Adjustments to Alternative Alkonost -> More attack power in Co-Op and starts with more Evade in general to provide more challenge
Changed Upgrade B of "Lesser Ward" -> Removed "Banish" keyword; Cost increased to 2
Adjustments to Alternative Oni based on player feedback (thx Arkuktor) -> Has now finite chances to restore HP. After that, will play either a damage card or buff itself.
