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Demo Hotfix
Hey Orpheans!
We have loved having you experience Moros Protocol, and your feedback has been invaluable. We wanted to get a few more hotfixes out for you to enjoy, before we de-activate the demo on Monday 23rd June at 12pm BST.
Here's all that the latest patch adds:
Vendor discounts added
All breakable boxes and objects are now highlighted
Save, seed, progression and items initialization for single player and co-op
Description typos fixed
Fixes on poison sack effects
XM LED Strobe weapon fixes during cutscenes
Fixed credit and BioMats sacks spawning inside walls
Pickup weapon swapping fixes
Text rendering fixes
Micro grenade shake reduced
Teleportation cutscene changed from white to black
Bioboost text changes
Objective changes in case player already completed them in previous runsTeleport to beginning or ending (if found) of the level added.
Reset weapon bug fix, weapon shoot fx delete in cutscenes.
Shot effects get destroyed after time.
Key card dialog adjustment.
Door icon fx fixed.
Kick can kill worms (2 hits in coop).
Fixes on maps and hub.
Fixed icon bug on steam lobby.
Player now can dodge during heal and reload (no cancelling animation, only extending it).
Sound tweaks.
Sync changes, adjustments and fixes.
Client can use the teleport function to the end fix.
Don't Panic!
This isn't the last time the demo will be playable - we plan to reactivate it very soon whilst we're featuring in an event (more to come!). We will also be announcing our next Playtest VERY shortly; keep an eye on the Steam News posts or join us in Discord for more information.
Thanks for reading!
See you in the stars 💫
- Pixel Reign 🚀
