We are pleased to announce that Patch 1.0.11 is to be released next week!
Its highlights are:
Easy Anti-Cheat implementation
This patch includes the integration of a new Anti-Cheat system: Easy Anti-Cheat.
To add an additional layer of protection to the game we have implemented Easy Anti-Cheat into the game to work in tandem with our in house Anti-Cheat.
Easy Anti-Cheat will help cover the broad scope of cheats and cheat providers we face during development, as well as providing an additional layer of protection - it will also help catch some instances before they go to manual review, giving the team more time to work through the manual processes and other tasks.
In a nutshell, it will be a step forward towards more efficient cheaters detection procedures.
Balance improvements
As per our latest dev blog, we found that there are certain areas that need improvement
in terms of balance. The main issue right now is that Russian decks have a higher win
rate than American decks.
For this patch we have set ourselves 3 main objectives:
Reduce the prevalence of cruise and ballistic missiles to refocus the fight more on the frontline.
Reduce the win rate discrepancy between USA and Russia
Rebalance the interest between Russian tank and mechanized specializations
As usual, we will be expanding on the topic of balance and post all minute details when
we release the update.
Furthermore a small surprise for Halloween… and a lot more!
We’re going to post the full changelog when we release the 1.0.11 update.
Support for Allied AI bots will be next - please let us know what else you’d like to see added in the future.
We’re also working on a big event sometime in November, with the goal of showcasing the future and longer term plans for Broken Arrow. Stay tuned, we’ve only just started!
