Ok, so I severely underestimated what it was going to take to completely overhaul the characters and all that, but I finally got stuff back on an even keel with added functionality.
I wanted to actually flesh out the inventory and world save features with the character saves, but ohh my god, it is so damned difficult.
So, I got the major milestone down. Characters can actually be customized and they're way nicer characters now too.
No, you can't do anything with the morph scalers yet, but that will be going in soon now that I spent the last 200 hours (literally 200 damned hours) messing with the workflow to get characters with proper morph targets and such into and out of the game to be able to modify things like (deep breath) even the most basic clothes. Yeah, clothing alone took me like 100 of those 200 hours.
Anyway... here you go:
0.0. 0.7
Reduced water refraction so it doesn’t look like there’s two of everything in the distance
Fixed female clothed character spawning with head texture on skin
Complete overhaul of characters to support proper customization, name, two hair slots, sex, skin tone currently implemented
Redid some of the initial spawning code so it will spawn you closer to origin if land spawns in eventually, should also be a lot faster.
Redid hair mechanics
Created ability to save character customization, saving stuff like inventory is coming soon
Created slots for save games that save the world seed and name, additional functionality coming soon
Redid customization menu
Made more realistic skin tone changes so darker skin doesn’t look super red/weird, but still needs work
Bunch of physics tweaks to make longer hair less insane
Changed backpack inventory size to reflect
