New Features
Beach Spawn System
- Characters now spawn on beaches instead of mountain peaks
- Configurable height range filters spawn locations to terrain between 100-3000cm above water level
- Algorithm searches expanding rings to find the lowest valid terrain
- Fallback system prefers lower elevations when no ideal beach is found
PCG HISM Tools (Editor/PIE only)
- Added UMOHISMCullingSubsystem - World subsystem that periodically refreshes tagged PCG actors
- Added MO Force HISM Tree Build PCG node - Forces HISM tree rebuilding after mesh spawning
- Tag-based filtering allows selective refresh of specific PCG volumes (e.g., "FarTreesPCG")
Improvements
MOGameMode Configuration
- New MaxSpawnHeightAboveWater property (default 3000cm) - defines beach ceiling
- New MinSpawnHeightAboveWater property (default 100cm) - defines beach floor
- Improved spawn search logging for debugging terrain detection
- Voxel seed integration documented for procedural world generation
Bug Fixes
- Fixed spawn algorithm preferring highest terrain instead of lowest
- Fixed search loop exiting on first land hit instead of continuing to find beaches
- Fixed fallback spawn using mountain peaks instead of lowest available terrain
