Hello Ghoul Hunters!
I have been secretly working on the concept for a character-creation and skill system for some time. When I first started working on Tunguska, I didn't think it was quite necessary since I didn't aim to make an RPG, but as I began to add more content, stories, and fleshing out the combat/survival system, it became more and more apparent each day that skill+customization would greatly benefit and diversity the experience of this game.
So I decided to go all-in and create a full-fleshed character creation and skill system, and release it as a mini-DLC in the next month or so. The system begins when you start a new game, and before entering the editor office you'll be asked to fill out a sheet describing personal info such as appearance, body type, past employment etc., and this info will determine the initial status, skill, and character model.
The skill system will work like this:
1. You have two types of XP: combat and survival. When you perform any action related to combat, you gain combat XP and vice versa.
2. Each type of XP will fill up a "level pool" and stop accumulating. You can then go to the skills panel, and assign the current XP points in the pool towards one skill (only one).
3. Each skill consists of several perks, and as you assign XP to the skill, it progresses towards the next perk, and eventually unlocking it.
4. Additionally, an action directly related to a skill will also slightly increase the progress of that skill.
5. Each skill will also have a non-perk advantage that gradually increases as the skill progresses, such as the amount of damage you deal during melee combat.
I will release more information about the system as I make further progress.
Also, please see below some of the new features and fixes added in 1.52-2 and 1.52-3:
- Added a new item: Field Repair Kit. You can find it around the map or buy it from Filip. You can also craft them once you get the workbench guide in Ravenwood.
- Added an "Ingredients" button in the "serum notes" panel when you open a serum recipe while crafting. This button will automatically grab all the necessary ingredients from your backpack. You still have to manually set the temperature, and click the Craft button. This button works for cooking as well.
- Now, crafting serum or food will advanced time and cost energy.
- Added various breakable crates around the map. You can break them by kicking, melee, or bullets. They will drop one or two (or nothing) random items.
- Added the ability to hide the roof of certain buildings in combat-heavy areas when you aim at it from afar.
- The long range abilities of ghouls will now cause Tunguska Syndrome. Be careful out there!
- If you have already completed the Oblenska quests, all the fast travel guide destinations will be unlocked for you.
- Slightly improved the search maneuver of NPC.
- Added a crowbar in Station 11.
- Expanded the hitbox of melee weapons, This should help with registering hits.
- Fixed the flickering of shadows produced by ambient occlusion.
- Fixed a bug of character animation stuck when you switch to rock (5 key) while swinging a melee weapon.
