Hey all, chip, chip, chipping away at ol' Zoners over here when I get the chance.

INCLUDED
This update includes a number of fixes, all of Ringressa's new animations, a change to Urnest's Super & probably the biggest addition of all the Museum Gallery is now open! (Full patch notes at the bottom!)

THE GALLERY
In the museum Gallery you can view unlocked ending cards in the form of paintings that you've purchased from the Gift Shop, listen to over 30 unlockable songs from the game's soundtrack on the Jukebox or chat to Jan.
In the future I'm planning to also include in this room the ability to view collectable trading cards and access the Cinema to watch saved match replays, but these are both quite a ways a way for now.
The Gallery wasn't a planned feature until phase 3, but I wanted to give you players more to unlock and mess about with in the form of the endings and music and so I juggled it's implementation alongside various other bits and pieces.
MARCHING ONWARDS
Slowly but surely the game is really becoming fleshed out with content, more than game's of its type typically have, and yet we're still in Early Access! Of course it'll be up to you, the players, whether you think the content in the game adds to the style, world building and atmosphere of the game enough to raise it up your rankings, but I hope you continue to dip in from time to time and enjoy this ridiculous project.
Next on my agenda is to continue working through the character animations. These animations add so much to the readability of each character, let alone personality, so I'm keen to get them done. It's a time consuming process as I animate each frame by hand, but when they're all wrapped up I'll be able to focus almost entirely on new content, so it's a worthy goal! Well until next time...
Peace & Love,
Paris
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ZONERS v0.26 Patch Notes
[ADDITIONS]
- Added Ringressa's Idle, Move, Dash, Melee, Projectile, Super, Hyper, Hit, Stunned, Wallstun, Ukemi, Electric & Dazed animations
- The Museum Gallery is now accessible from the Museum Lobby. In it's current state you will be able to view unlocked character end cards, listen to unlocked music and chat to Jan the Janitor. Please note that there are currently minimal/missing sfx for this room. More features will be added to this room in the future.
- Added 30+ unlockable songs to the Museum Gift Shop. These various songs will be become available in the Gift Shop after fulfilling various simple conditions in single and/or multiplayer. Once purchased go to the new Museum Gallery and listen to them as much as you want on the new in game Jukebox
- Added 8 character end cards to the Museum Gift Shop. Beating the Zoners Cup on any difficulty with a character will make a painting appear in the Museum Gift Shop that can be purchased and then viewed whenever you want by visiting the Museum Gallery
- Added one additional steam achievement for unlocking all of the available music
[FIXES & CHANGES]
GAMEPLAY
- Fixed bug where Bzzt's melee would always electrify the ball after one charged melee had been performed, instead of only during charged melees
- Ringressa's Super portal no longer disappears completely when being hit from behind by the ball, and instead disconnects temporarily
- Ringressa's Hyper move functions pretty much identically to before but instead of summoning one large portal, it summons a smaller portal that follows the nearest ball's Y position
- Urnest's Super has been modified so that when the conditions were met that would see it return along the path it was sent out, it instead is "released" and continues along the trajectory it was going before until it hits a wall. If it is dragging a player with it it will slam them against the wall. This should make it more intuitive to use and generally more dangerous and useful in more contexts
- Fixed a bug whereby trying to melee a ball being sucked into Urnest's Super would cause the game to get stuck infinitely creating explosions
- Fixed issue where Urnest's Super wouldn't travel as far as intended when it bounced
- Fixed issue where Urnest would be drawn slightly transparent when the rainbow glow of a full meter is on top of them
- Rhapsody Projectiles can now be deflected properly as intended and the front notes get destroyed by other projectiles
- Projectiles no longer get progressively smaller as they are deflected by melees
- Fixed light source issues with projectiles effecting players from too far away and always being at max strength
MENUS
- Fixed a bug where unlocking the 7th colour for a character via the character usage in Match Maker method would not display which character's colour is unlocked in the notification
- Added scroll bar to the Hall of Fame stats viewers
- Fixed bug where the "new" indicator clearing for new shop items when hovered on would not be saved, meaning it'd always show up as "new"
