[FIXES & CHANGES]
GAMEPLAY
- Fixed numerous bugs that could trigger when trying to do a melee or projectile move during the end lag of a super or hyper move
- Fixed various issues where ball was snapping to unexpected positions when doing a melee and sometimes not getting hit as intended because of this
- Fixed a bug with Perfect Parries for a number of characters whose melee attacks hitboxes change over the course of the melee
- Added a small buffer of 3 frames from releasing a melee where you can still start a dash if you haven't connected with a ball and fixed issue where you couldn't dash straight away when in the buffer and charge phase of a melee
- Further balanced AI ball clash mashing ability
- Slightly improved AI's ability to aim at the ball when dashing
- Increased melee charge time for Bzzt
- Stopped Gluup's hyper missile from exploding because it's near any goal and now only when time is up or it's near opponent's goal
- Gluup's hyper missile now starts off at a slower speed and accelerates to it's max
- Fixed bug that would cause Crabhammer's Super objects to not despawn
MENUS
- Fixed bug when going back from P1 vs CPU or CPU vs CPU to P1 vs P2 where the profile selection screen wouldn't display correctly
- Fixed bug where ball base power was not being saved in custom match templates
- Fixed bug where loaded custom match templates would show the wrong thing on the ball gravity button if the saved gravity was "OFF"
MISC
- Removed all the HPF and LPF versions of the match songs from the game and reduced the overall size of the game from 310mb to 266mb
