And we're live! That's right, ZONERS is now available in Early Access. It's all go, go, go over on my end today as I still have to manage things whilst at my day job! But I've managed to fix the first set of bugs discovered (see below) and start interacting with people about the game. This patch should go live for all platforms very shortly. [PATCH IS NOW LIVE]
So what's next? I'll begin by just maintaining what we have until Friday 5th of August, at which point I unfortunately have to make a week long excursion to Ireland for my partner's family (terrible timing... always T_T). I'll still be on hand to take bug reports and listen to feedback, but it's unlikely I'll be able to fix anything until I'm back.
From that point on, I'll be hammering away at the first set of updates, which includes The Clawcade stage background, a brand new stage, super and hyper ranks in the cup, some initial achievements & of course gameplay tweaks and balance. I'll keep you all in the loop with where things are at, but I'd expect at least some of these within the first 30 days.
In the mean time, if you manage to play with any friends or have good experiences, I'd love it if you could share them in the community, on social media, in steam reviews, or even just privately to me! It can be lonely work splitting my time between "Real job" and indie dev (we're talking 60 hour weeks!!!).
I REAAAAALLY hope you enjoy your time with the game and I'm able to update it regularly enough to give you stuff to do. Thank you so much for putting your faith in me if you've bought it already.
Love,
Paris
ZONERS v0.1.1 Patch Notes
MENUS
- Fixed gamepad tester in opening message screen so it can be opened and also closed again
- "Delete Save Data" in the options menu now functions as it should without deleting data no matter the choice
- Fixed issue when doing player vs cpu with the control stick having no delay between menu movements on the CSS
GAMEPLAY
- AI won't try to move ahead of ball if it's in a paused/held state
- The ball should be less likely to not get hit out of it's referee held state
- Princess melee now hits once from position around her, removing a number of bugs. This might change back in the future depending
- A melee clash with Princess no long causes an infinite crash loop
- Princess shot laser now has an outline like other projectiles
- Fixed issue that caused Ringressa's shot laser to still draw after clearing until used again
- Fixed issue where the Hyper move name view would get stuck on screen during a match
- Attempted to fix memory allocation crash for the replay recording object by resetting the recording buffer between rounds. This still might trigger if a match is left unattended in a draw, or a long round length is set. I will be looking into this further in the future.*
- Also atttempted to remove some issues of loading some recorded match replay data and getting a crash with a high id number
MISC
- Steam overlay and screenshots should now work correctly
*a small unumbered patch was pushed out just after reattempt to fix this issue
