Another update with another bunch of fixes, balance changes and additions and some mac version news. Thanks to a couple of people for privately reaching out to me with bugs they've found.
PATCH NOTES v0.06
GAMEPLAY - Character
- Piro Hyper vortex distortion effect clears into different distortion correctly at end
- Bzzt super can no longer get stuck on field
- Bzzt super does one less zig/zag shape
- Ringressa hyper angle for player 2 fixed and general ball connection issues after it passes through portal should now be resolved
- Gluup hyper moves slower, homes on ball, delay after being deflected before turning around, fixed interactions with hitboxes, no long stuns opponent when explodes and is destroyed when time is up on not last round of match
Gameplay - General
- Fixed issue with game getting stuck in a hit pause loop when two characters melee close to each other with a projectile in between them by pushing players away from each other gradually
Menus etc
- Improved intro song vocals
- Changed "Register" to "Career" in the Academy
- Choosing default in Match Settings & then going back to match settings no longer bugs out the p1/p2 shields recharge buttons and ball gravity is correctly set to off
- Default settings now correctly display 7s shield recharge time for global player shields
- Outline on Ref in CSS now scales with resolution correctly
- Ringressa key art outline displaying wrong colour fixed
- Added new match start, mid short & long, match end whistles
macOS VERSION NEWS
In other news I've been working at getting a mac version up and running. It's most of the way there and very playable as of today, however there's a number of display and control issues I need to fix before making it publically available. Due to the limited documentation, my lack of mac experience and long build times, this may take longer than I'd like. So please bare with me whilst I work out the technical kinks.
