With over a million copies sold, God of War looks set to become the most successful game of an already successful bunch of erstwhile PlayStation exclusives coming to PC. It's a sound strategy, cashing in on last-generation games that are well past their selling prime, giving them a glitzy high-res, high-fps curtain call on the grandest stage of all. It gives games that have already had glowing reviews another round of glowing reviews (just look at our God of War review), while garnering a steady stream of publicity through all the brilliant and sometimes unhinged mods that appear shortly after release, like turning Kratos into Mike Tyson or letting you play Horizon: Zero Dawn in VR.
Just a few years ago that would've been a pretty pioneering strategy. But at a time when Microsoft is successfully Netflixifying videogames through PC Games Pass, bringing all its first-party games to PC from day one, and scooping up the biggest IPs by buying out the likes of Zenimax and (subject to an FTC investigation) Activision-Blizzard, it's not nearly enough. Microsoft will soon have former PS1 icons Spyro and Crash Bandicoot in its roster.
Microsoft and Sony's proxy war on PC has been great for us of course; PC gamers can now cavort with the likes of Master Chief, Kratos, and soon Nathan Drake like that's the most normal thing in the world. But while Microsoft has pulled out all stops on PC, it feels like Sony is still fielding its reserves. Clearly, Sony wants that PC foothold, but it needs to do more.
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