Blub Emporium Beta 1L
ITEMS AND RESOURCES:
- Added "Empty Button" (Factory Other).
- Added "Triverter" (Factory Other).
- Added "Huge Flowers" (Emporium Special).
- Added "Titanium Weave" (Factory Tile).
VISUAL:
- Added visual feedback to "clicking" with the keyboard cursor.
- Changed the emporium, farm and factory theme colours for the classic UI theme.
- Decreased the saturation of the pop-up overlay colours in the classic UI theme.
- Added locational indicator colour strip that appears in the shop, showing the ui theme colour for each location that a category belongs to.
- Added hard background colouring to the shop focus menus.
- Added visual glow effect to the page buttons in the shop to stand out more.
- Added pulse button movement effect that occurs when the page arrows are pressed in the shop.
- Added coloured strip that lays behind the wheel spin animation to tie it in with the new shop UI.
- Slightly changed the pixel alignment of alerts to prevent tiny discrepancies between sprites.
- Added occlusion to the emporium and factory as a whole against the grassy platform.
- Made the tutorial text box have a heavier dark backing colour to make the text easier to distinguish.
- Added text highlighting to key words in the tutorial.
UI:
- Removed "{" and "}" from being used in emporium save titles.
- Added new inventory tabs for more convenient sorting: "Hoppers", "Processors", (Factory) "Other".
- Changed where the emporium decoration tab is positioned in the tab hierarchy.
- Made the shop's categories location-dependent, with a setting to revert them to their old "global" state (or function-opening shop).
- Added secondary tooltip to the shop to inform the player about what categories will be viewable upon opening it.
- Added brand new tasks system, replacing the old quests. Multiple task tracks can be done simultaneously and each task rewards money, xp and an unlock or free item(s).
- Changed task list to show completed and available tasks on it.
GAMEPLAY/BALANCE:
- Strawberry bushes now act like nodes and will be demolished after their yield limit has ran out.
- Decreased the capacity of containers: 100 -> 80.
- Decreased value of strawberry bush sprouts to reflect their now impermanency: 450 -> 325.
- Changed the level experience requirement curve to be significantly less steep later, at the cost of the slightest increase earlier on.
- Retired original method of obtaining the Totem of the Cosmos, Cosmic Vase, Amethyst Liquidator, Amethyst Hopper and Amethyst Pyramid in favour of integrating them into a task track.
- Completely re-did the entire tutorial, now running more thoroughly through several mechanics and introducing the task list.
BUGS/TECHNICAL:
- Fixed the resource menu closing if scrolling with the keyboard cursor enabled was attempted.
- Corrected the missing importer alerts.
- Fixed bug where sealed pipes and construction lights would let light through them if a wire was behind
- Optimised the rendering pipeline for lighting in the factory (making lighting only queue when rebaking).
- Fixed factory lighting bug where lights would randomly appear through items that should be occluding it (was caused by a computer floating point inconsistency in the shader).
- Fixed bug where hovering a non-interactable item when editmode is closed would cause it to render on top of other things it was obscured by briefly.
- Made the factory update order consistent with an update rule of top to bottom, left to right, rather than being volatile and ocassionally random with items sharing a cartesianal row.
- Reconfigured conveyor belts to have a consistent precedence rule relative to their orientation; i.e. they allow items from the rear first, then left, then right.
- Fixed item teleportation desync visual bug that happened ocassionally in the factory.
- Changed the reset button to become unusable while the button is compressed.
- Changed both the multi-harvester and multi-reaper to use the "use" button rather than the "activate" toggle.
- Made shop reset its offset when opened so that previous sessions don't carry over.
- Altered the iternals of inventory to include zero as a tab to prevent certain issues.
- Fixed bug where using the prize wheel would cause any offer blubs to instantly rejoice and leave as if their offer was accepted.
- Fixed bug letting the zoom tooltip show through other UI elements if your zoom was min/max.
- Removed erroneous alert showing gumball machine unlock via level-up which is no longer possible.
- Corrected the arctic blue padded stool labelling itself as a pale blue padded stool in the catalogue.
- Added separate hour counters for the three locations.
MISC:
- Added phrase ender character for cosmic script.
- Changed the default "default camera zoom" setting to be 2X rather than the minimum (1x).
- Renamed the quest list to the "Task List", better reflecting its nature.
- Added a phrase written in cosmic script viewable when focusing on the cosmic checkout.
- Added additional jingle that plays when a task is completed.
- Changed camera to stop all momentum when pop-ups are opened to stop the camera strangely resuming movement after.
- Renamed shop to the catalogue to make better sense to its purpose as one.
- Changed sale counting special items to state "counts sales" rather than just "counts ".
- Slightly increased the duration of silence after the tutorial: 1s -> 3s.
- Skipping the tutorial no longer shows mass alerts for items.
- Slightly altered wording for role in credits.
- Altered desc of task list to fit its current name.
- Added "Falling Aslumber" to the primary music pool.
- Added "Everything Gold" achievement.
