Blub Emporium Beta 1Q -
Compression and tech! This update takes much of the content in the game that many people have never seen or even known existed, and shifts them all together in order to make the game flow a lot better. In this update are many large scale balance changes, like major wheel odds improvements, price reductions on expansions, and significantly reducing the level cap and as a result how frequently expansions and items are unlocked. Also, enhanced farm gen, automated Harvesters, and Farm hole-punching!
ITEMS AND RESOURCES:
- Added "Demolish Bomb" (Farm Special).
- Added "Lunar Harvester" (Farm Special).
- Added "Paint Palette" (Emporium Deco).
- Added "Terrain Obfuscator" (Farm Special).
VISUAL:
- Changed the tab icon for new item alerts to have a slight outline to help with visibility in certain ui themes.
- Retextured mystic shards.
- Retextured moonstones.
- Changed the main menu background again (Random variants likely coming).
UI:
- Changed items obtained from levelling up to now show before unlocks.
- Item alerts now not only show the category in icon form, but also allow the hovering of it to see it in written form.
GAMEPLAY/BALANCE:
- Added "Resourceful Explosion" task track.
- Added "Blub Hydration" task track.
- Added "Power Down" task track.
- Added "Returning Outback" task track.
- Added "Mystical Throwback" task track.
- Added "Lemon-paid" task track.
- Added "Double Efficiency" task track.
- Added "Moon Gardening" task track.
- Added "Slightly Puzzled" task track.
- Majorly increased the wheel's odds. You'll be seeing less carpet and doors now, and more of the cool stuff!
- Decreased emporium expansion price: (50*a)+(125*n) -> (20*a)+(95*n).
- Decreased factory expansion price: (50*a)+(250*n) -> (25*a)+(120*n).
- Added new metric to expansion price scaling: +40 per expansion previous made in location.
- Decreased factory first expand discount for completing "minor mass production II"" 1000 -> 750.
- Increased frequency expansions can be made: per 5 levels -> per 3 levels.
- Decreased value of aqua tile: 20 -> 10.
- Decreased value of pink carpet: 20 -> 10.
- Decreased value of white checkered tile: 25 -> 20.
- Decreased first spin price: 75 -> 65.
- Decreased overall spin price: 138+(LEVEL*12) -> 118+(LEVEL*11.5), snapped to 5.
- Changed the level cap and compressed all items' unlock thresholds: 250 -> 120.
- Decreased requirement of additional quacks III: 100 -> 80.
- Decreased requirement of additional quacks IV and V: 50 -> 40.
- Decreased value of water vending machine: 375 -> 355.
- Sprucing up II and IV now semi-retroactively track.
- Recognition II now semi-retroactively tracks.
- Inverse implosion now requires completion of the resourceful explosion track.
- Increased level requirement of water well: 3 -> 5.
- Increased level requirement of water vending machine: 4 -> 5.
- Blub offer item purchases now count towards tasks.
- Changed items relating to mystic ducks and Bluemerangs to unlock throughout a task track rather than upon resource discovery.
- Decreased use time of the multi-harvester: 1.75s -> 1.25s.
- Decreased use time of the multi-reaper: 2.25s -> 1.5s.
- Moonstone nodes now can mature at a 10% rate on terrain other than blue sand/lunar dust (except red sand and red dirt).
- Decreased moonstone yield on demolish: 3-4 (~3.5) -> 1-2 (~1.5).
- Increased base yield capacity of moonstone nodes: 4-7 (~5.5) -> 5-7 (~6).
- Decreased base yield capacity of iron nodes: 10-20 (~15) -> 10-18 (~14).
- Moonstones now reverse mature when on cosmic surfaces, and will uncorrupt them eventually.
- Moonstone nodes now spawn upon levelling up, 4 and beyond.
- Decreased value of magma-grouted brick walls: 235 -> 135.
- Decreased level requirement for lava: 50 -> 35.
- Decreased level requirement of multi-harvester: 55 -> 40.
BUGS/TECHNICAL:
- Fixed bug where newly discovered items through exporters would render incorrectly in the resource menu.
- Fixed unseen arrow showing when a farm terrain item is unseen and the player is in the emporium.
- Farm and meteorite generation is now dependent on a seed, which is defined as the name of the save file at the time.
- Farm generation tweaked to force certain tiles to generate in certain ways. Sand and snow will have their respective grasses surrounding them, and there is dithering used to transition between them for a more natural looking generation.
- Prevented flawed diamond playing throughout the disclaimer text, which often caused some of it to be missed.
- Fixed possibility for logo to stay in the main menu behind sub menus if delta was high enough.
- Added missing unlock notifications for peach padded stool, and all of the dark doors.
- Fixed already catalogued items not showing up with a name when won through a free wheel spin (Find: Emeralve).
- Cosmic correspondence II now shows up correctly near the start of the task menu when completed.
- Fixed task menu pages not clamping properly, where resizing the window would cause the possibility of being in a non-existent page.
- Corrected the amethyst meteorite and moonstone nodes incorrectly yielding only 1 every time.
- Added emergency safe-guard that corrects illogical debris grids upon loading.
- Completed task tracks will be considered always unlocked now.
- Disabled debug logging.
- Split farm object hashing into quarters to prevent stack overflows in the save buffer in large farms.
MISC:
- Changed default setting for "show purchased items" to be disabled rather than enabled.
- Accepting the cosmic Blub's offer now swaps locations and makes the camera show the impact site.
- The meteorite now causes a more intense screen-shake, for slightly longer.
- Changed the "skip level-up alerts" setting to be just "level-up alerts" and feature more fine control over it, the new default being "show acquisitions", which doesn't list all items unlocked when levelling up.
- Slightly changed wording on inverse implosion II's hint to be a little more clear.
- Made mega flowers play the grass SFX when placed.
- Added missing full stop and commas from the marginally valuable task track, and shortened "emporium" to "emp." so it fits.
- Added further explanation to tracks that involve manufacturing things.
