Hi everyone! I have a small series of bug fixes and changes for you this week:
I've added the ability to press the Continue button when a simulation would normally be finished so that the cleanup / aftermath of a sim can be watched. At the moment that doesn't mean too much as I haven't added much post-sim AI but that is something I will be taking a look at. I'd like bodies to be cleaned up and people rescued, etc.
I've also changed survivor behaviour a little after realising they were packing themselves in too tightly in crossings to the point where nothing could pass:
They will now act more reasonably and be able to step outside of the square so that more people can gather and get through without creating a wall.
I've fixed a bug where cops in the police station weren't grabbing ammo from the station when there were zombies in the police station. They would hunt the zombies and then run away with no ammo in a loop until they died. Now they correctly grab more ammo before continuing the hunt.
I've fixed a few bugs the Civilian Overlay caused with the Call Military and Manual Selection screens where the UI overlay wasn't showing selections.
Thanks for playing as always and see you in the next update!
