Hi everyone! Got another step of the Cop Vehicle AI update coming in hot!
In last week's update I'd added cop vehicles which always had their sirens blazing when a cop was inside as a temporary measure. This week I've been working on integrating the AI systems in so that the cops can decide whether or not to turn on the sirens and when to use their police vehicles as part of an overhaul of the overall Cop AI.
For now the cops won't activate their sirens while patrolling and will wait until the police station is under attack and then they will return to the station to provide backup. I want them to use their sirens for other emergencies as well but this leads me to the next thing I have to work on - how cops deal with existing incidents.
I then added the code that enables officers to return to their vehicles after the station is no longer under threat, but I hit a snag. The cops have deemed the area an "incident" zone because of the bodies there and at the moment cops do not finish dealing with any incidents they discover, so I believe this is where I need to focus on for the next update.
Once cops can clean up incidents and deal with them (possibly putting bodies in bags and calling for them to be taken away) they can then get back to their patrolling work.
Cop AI is an important part of DeadOS and I hope these updates are going to make for much more interesting simulations as cops can do more detailed things like respond properly to situations, get calls from dispatch, etc. If there is anything more you want to see Cops doing in the game let me know in the thread!
Thanks for playing and see you next update!
