Hi everybody! Another AI update for you this week!
This time it's the Cop / Military AI that is getting some attention as the zombie update has left them in trouble with being overrun!
First thing is, cops / military will now take a step backward when a zombie is in it's immediate vicinity. This is quite a big change as it means cops will retreat backwards as zombies advance towards them and fixes a lot of issues where quarantine lines were being overrun in weird ways. It won't help them if they get too overrun though...
Cops and Military will now advance into regions they have blockaded and will break windows to do so. When they have surrounded an area and there are surplus units behind the blockade they will advance forward. This is to further help break the stalemates where zombies are surrounded in buildings but the player has to wait a long time for the zombie to eventually stagger out.
Between these two AI upgrades the cops / military have become a lot stronger than they used to be. To reflect this I have tweaked the default scenario values so that there is half the amount of cops and the zombies are capable of taking an additional hit.
Other patch notes:
- Military units now correctly show stats about zombie kills and ammo count
- Fixed the mouseover unit ui from breaking causing the user to be unable to select units for renaming / control
Thanks for playing the game and I look forward to hearing your feedback on the AI changes!
