Hi everyone! Another small update for you this week!
There are two main things coming this week. First I've updated the visuals so that unit's have better silhouettes against each other / the background. Before the update it looked like this:
Notice how the yellow units lose their edge pixels against the wall behind them. This is fixed and now looks like this:
Hopefully this visual update will make things look clearer.
The second thing in this week's update is an AI change. In response to the military being added to the game and a problem with simulations getting to a slow stalemate after a long time I've ramped up the zombie aggression by giving them a new "Spreading" ability:
Zombies will now detect when they are adjacent to areas that are clear of zombies (marked in blue on the Toggle Overlay) and will be nudged as a group in that direction to help them be more aggressive. From my tests this has turned the tide against the humans massively because a lot of zombies will all move at once and even a formation of cops / military can be overwhelmed.
Thanks for reading and I look forward to your feedback on the update!
