Due to the lack of negative feedback… or feedback at all, I have followed through on my promise to publish V1.2 after a week in beta. This includes the official macOS release, which I still have zero input about, but assume works, if it doesn't, let me know. I'm relying on some Steamworks magic, after all.
Please note that this update is COMPLETELY incompatible with previous saves, and they will either be deleted, or broken. They may appear to work, but a lot of data gets baked into them by RPG Maker. Players also cannot go back to a previous version due to some deployment issues, mostly related to my own stupidity. I take full responsibility for any issues with save games, and I really can't promise compatibility between versions going forward. Likewise, I will definitely try not to break saves, but RPG Maker really has a mind of its own re: saves.
Changes:
- Changed up and revamped the secret ending on Dark Lady 31
- Fixed a lack of Insignia rewards past Bronze (still undocumented in game)
- Added magic defence to all armours.
- Massive rebalance to Judgement to only one-hit characters in single digit levels, and be a mere inconvenience to almost every other character.
- The elder will now tell you after every battle how much HP the Dark Lady had left.