Hello Adventurer!
If you haven't heard about the new game mode update yet, be sure to check here first:
https://store.steampowered.com/news/app/1588340/view/3655271993671627277?l=english
This is a huge update that includes a number of changes to the playtest build, including a quality improvements, bug fixes and updates to the customizer.
Below is the full list!
From the Devs
We are very close to release of the new game modes, so most of our attention has turned to quality improvements, testing & balance changes. This update opens the playtest up to the full Stage-4 run, and implements the reward systems and controller support.
Note that this update includes a progression reset for the new game modes, but this is the only time we should need to do this. This was necessary as there have been a lot of changes to the systems, balance and data storage. Any resets in the future should be limited to run-resets if any unanticipated significant changes occur.
Patch v1.1.7
General
- Controller/gamepad support has been implemented for the new game modes.
- Title screen save slots have been updated with Summoner’s Path data.
- The Endless Mode and Classic Campaign game modes are now locked until you have attempted at least one run in the Summoner’s Path game mode. Classic Campaign will be unlocked however if you already started the campaign before the new game modes were added. This is intended to emphasize that Summoner’s Path is the new primary game mode.
- Increased the power of the ragdoll effect for Conflagrate and Conflagrate Rare spells.
- Pushing spells like Tactics (retreat, advance, sidestep) can now be used on an elemental that is evolving.
- Added sound and effects to enemies when teleported by a portal.
- Reaper Boss reap attack now shows a targeting indicator on the target tile to make it easy to identify where it will land.
- Reaper Boss now has a height line to help identify which lane/tile it is in.
- Added a new game option “Evolve Card” which allows you to set it to always on or gamepad only. This determines whether the Evolve Card is shown in the spell toolbar (since you don’t really need it if not using a gamepad as you can click directly on the unit you want to evolve)
- Added a new game option “Custom Characters in Battle” which allows you to control which cosmetics will show in battle. Options include “Off, Random, Heroes Only, On”
- Added a new game option “Custom Characters In Battle (Limit)” which allows you to limit the number of custom elementals in a battle (for performance on low end systems).
- Removed the character style option since all characters now use the new Toon style.
- The sword carried by Ender enemies can no longer be taken by recyclers. They don’t like the taste.
- Warlord boss default health changed from 8600 to 6100 as he generally lasts longer than other bosses because of his abilities and how enemies are spawned.
- Increased the scroll wheel sensitivity for the game options screen.
- Moved customize button to right side.
- Updated the look of lane seals
- Updated the save system so it will create backup save files for the new game modes when a new version is released.
- Blight mage now shows healing numbers when it heals an enemy.
- Simplified extended descriptions on some spell types to suit the new spell card design.
Summoner's Path Game Mode
Please note, meta-progression is reset in this build. We don’t expect to have to do any further full meta-resets. Any resets in the future should be limited to run-resets if any unanticipated significant changes occur.
- Stage-4, the final stage, is now available in the run.
- A new basic tutorial will show before your first battle in Summoner’s Path.
- Added a new welcome dialog for Sumoner’s Path.
- Added a new Victory/Defeat screen at end of runs, which includes a new scoring system.
- The rewards for Summoner’s Path have been updated and the reward panel now shows the rewards you have unlocked.
- Added a confirmation prompt when giving up your run.
- The end of run unlock dialog now includes when special features are unlocked, including the hero academy and godlike modes. Rewards that have been unlocked will also be shown.
- Enemy affixes that appear on a run now use an expanding pool of affixes that is randomly generated for the run. This allows each run to be themed around affixes, and allows you to plan for dealing with the affixes that you can expect.
- The Scribe perk now works with Heroic Transformation
- Decreased the Victory screen delay at the end of battles slightly.
- Heroic Transformation can no longer be used on an elemental that is evolving.
- The Promoted mutator now includes a wider range of special enemies, including Molten Hound, Corrupted Boar and Skeletal Summoner.
- Harder God-Like difficulties now have a small chance to include an increased number of harder battles when generating the map.
- Updated the Warlord battle so that the Spirit Shield reflection beam works regardless of how many lanes are left in the battle
- The chance to get rare spells from random rewards now increases gradually throughout a run, up to the maximum chance for the run (which can be increased with perks).
- The compendium will now correctly update with items you have discovered on your run, regardless of whether they were seen in rewards, encounters or shops.
- The compendium will now be scrolled to the top whenever you open it.
- Decreased the chance for shops to have a rare spell, but still has a higher chance to get a rare version of an existing spell.
- New artwork for the Enemy Encampment encounter
- The Personal Growth mutator has moved from Minor Mutators to Major Mutators.
- Updated the pool of mutators used as per-battle mutators (previously only 3 mutators could occur). High stages now have a chance for harder mutators, including major mutators to occur in a battle.
- Updated the procedural map generator so that encounter placement is more random.
- The overcharge tutorial note will no longer show in the first boss fight if you have previously won the first boss fight.
- The total number of stars earnt now shows at the top of the Summoner’s Path screen. (The campaign and endless screens also show this).
- The gem reward screen now handles abandoning a run correctly and will reward you for the last battle done if it was a success. Victory and Retreat will now also be shown at the end of the gem summary as appropriate.
- Added a new victory sound on the run gem summary screen.
- The energy leech status will no longer occur before a battle starts (which could happen on bosses).
- The Portal Mischief, Bats of War and Cursed Mark mutators will not take effect before the battle starts (which could happen in boss fights).
- The teleporter and unstoppable affixes will no longer appear together (since unstoppable means a unit cant be teleported).
- Boss battles now show the “Start Battle” message when the boss starts attacking.
- The Purgatory mutator now spawns wraiths in incorporeal form
- The Flames of Rebirth upgrade now works differently for heroes. If the hero dies with flames of rebirth, when it is reborn it will now be reborn as a hero.
- Mutual Destruction mutator explode timer changed from 10 to 15 seconds, and the description has been corrected.
- When hovering a hero unit, the name will be shown in blue instead of white.
- Overcharge mode during boss fights is now reduced in high Godlike difficulties. By default overcharge reduces spell cost by 50%, spell cooldown by 50% and increases wisp speed by 100%. For Godlike Ruthless this changes to 40%/40%/90% and for Godlike Merciless this changes 30%/30%/80%
- Updated the escape screen objectives to show the Summoner’s Path godlike difficulty.
- Troll boss now throws additional rocks when doing its Barrage attack in Ruthless and Merciless Godlike Modes.
- Troll boss now summons extra boars on Ruthless and Merciless Godlike modes
- Cleanse rare spell now shows the Regen status effect tip.
- Updated the purchase perk button look and states based on whether you can purchase.
- Gem reward screen now shows more gems on screen when you earn more.
- The Reaper boss now offers a greater challenge on Ruthless and Merciless Godlike difficulties.
- Burst Wisp projectiles are no long blocked by Magic Barriers.
- Updated the artwork on the Re-Evolution upgrade to match the new evolution upgrades for other elements.
- Added ground shadows to Water Bomb units
- Improved the VFX timing on the Moonbeam Rare explosion
- Added the battle mutator icon to the map key
- Added a tooltip to the Spell Power purchase option in the shop
- Added new VFX for enemies with the Deathlock affix
- The tooltips shown in areas such as the perk descriptions, now use the accessible text game fonts.
- The side status list on spell and upgrade cards now uses the accessible text game fonts.
- The compendium status list now uses the accessible text game fonts.
- The block affix will no longer appear in the Troll Boss battle on Godlike modes below Neutral.
Endless Survival Mode
- Endless Scenario 1 now also includes corrupted boars.
- Endless Scenario 2 now includes Molten Hounds and Bomber Bats.
- Endless Scenario 3 is now available to be unlocked.
- Endless Scenario 4 is now available to be unlocked.
- Endless waves are now even harder after level 70.
- Endless mode rewards are now active.
- After wave 50 in endless mode you can now choose a consumable spell every 5 waves. Choices include Wisps of War, Flaming Micro Missiles, Oak Rush and Final Chomp
- More spells have been added to the reward pool for endless mode, including: Cleanse, Moonbeam, Shocking Intent, Waterbomb, Boon of Blocking, Boon of Strength
- More upgrades have been added to the reward pool for endless mode, including: Economic Evolution, Pawn, Stunning Evolution, Grand Entrance, Burning Evolution, Permafrost, Tranquil Evolution, Healing Boost, Rapid Evolution, Spell Trick
- The stars total shown on various screens now includes stars earned from Endless Survival game mode.
- The endless scenario list now shows survived waves per mutator.
Customizer
- Rewards can now be unlocked from various game modes.
Balance
- Eye of Newt attack range reduced from 6 to 5 tiles.
- Limited the number of Eye of Newt that can spawn in waves.
- Commander armor increased from 150 to 225, they previously felt a little weak, and as a higher tier unit should have more armor than a standard soldier.
- Molten hound health increased from 220 to 350, since they are slow and have short range they felt a little weak.
- Boon of Strength combo has been improved to give units Strength(5) instead of Strength(3). Energy cost was also reduced from 70 to 60.
- Magic Barrier now protects against extended damage from the Spearblaster attack, but will no longer stop barrels or rocks.
- Increased the attack range of Wraith from 0.4 to 0.56, this was primarily done to prevent it getting too close and creating a blighted tile under the elemental it was attacking when it had the blighted affix.
Fixes
- Fixed an issue where a mutator encounter could show a mutator you already have.
- Fixed an issue that could cause environment tiles to flicker on some arenas
- Fixed a bug that could cause the Promoted mutator to end the battle prematurely when the last enemy in the battle transforms.
- Fixed spell keybinds, allowing you to press a different keybind to start targeting a different spell, even if you are currently targeting a spell.
- Fixed a bug where an evolving elemental that was moved by an enemy (boar rush etc) could end up in the wrong position after the evolution finished.
- Fixed a bug with some progression data not saving (such as god like difficulty)
- Fixed a bug where the waterbomb rare spell would be lost when purchased from the shop.
- Fixed a bug where the Troll boss wasn’t throwing rocks when there was only one lane left.
- Fixed the color states on the compendium tabs.
- Fixed the game mode select screen so it now works with controller
- Fixed an issue where the shop leave button could be cut off on some resolutions
- Fixed an issue where boars would sometimes run past portals while charging
- Fixed an issue where barrelfield barrels would go through portals
- Fixed the Reaper scythe for single lane battles
- Fixed the Reaper doom toll for single lane battles
- Fixed the Decaying Aura VFX not moving with some enemies, and staying on the ground when the Troll boss jumps
- Fixed the spelling for the Purgatory mutator.
- Fixed so that when you evolve a hero it has the correct hero visual FX
- Fixed Lightning Strikes spell and Grand Entrance upgrade not showing status list.
- Fixed Endless Mode which was not adding the evolve toolbar spell when you get an evolution.
- Fixed and edge case where flames of rebirth could spawn into a lane that was just destroyed.
- Fixed fortifications remaining after a lane was destroyed.
- Fixed the widescreen blackout to work for super-wide resolutions
- Fixed a bug that could cause the Bomber Bat not to fly off correctly
- Fixed a bug that would prevent units from dying if they were pushed or moved into a lane that was destroyed in the same frame.
- Fixed the coin reward screen which was incorrectly closing when you clicked anywhere (not just the continue button).
- Fixed a bug when purchasing an item at shop with status list, and the status list remained after purchase
- Fixed an issue where some images on upgrade cards would appear lower quality.
- Fixed a bug where loot goblins would get stuck on rock walls.
- Fixed an issue where bonus Spell Power damage was causing moonbeam to damage unarmoured enemies.
- Fixed the new targeting curve so it now works with controllers/gamepads.
- Fixed the customizer which was showing default unlocked text before any parts were selected.
- Fixed a bug where the Power Bank upgrade was not giving the starting energy bonus.
- Fixed a bug where the Late Bloomer upgrade was not taking the 20 starting energy.
- Fixed missing controller Left & Right trigger, Share/Create/Select glyphs for Sony DualSense and DualShock controllers
- Fixed Elemental Toughness perk to correctly limit to 5 ranks (not 8)
- Fixed Relic of Marking missing the Marked status tip
- Fixed Jolt Elemental incorrectly showing the Electrified status tip
- Fixed Aether Slap spell missing the True Damage status tip
- Fixed Aether Uppercut spell missing the True Damage status tip
- Fixed Final Chomp spell missing the True Damage status tip
- Fixed Rock Wall Rare spell missing the Block status tip
- Fixed Water Bomb Rare spell missing the Freeze status tip
- Fixed a bug in Campaign – Volt Spire Challenge, projectiles now correctly hit the tower (and projectiles are now bigger).
- Fixed a bug in Campaign – Corruption Weapon Challenge, projectiles now correctly hit the corruption weapon (and projectiles are now bigger).
- Fixed a bug in Campaign Level Ice Magic Challenge – where mage towers would attack other lanes.
- Fixed a bug in Campaign mining cart levels where the cart fill icon would not show as empty on 0% for the second and third carts.
- Fixed the Campaign tutorial level so that the battle pause tip matches the new vertical layout for the battle speed controls.
- Fixed a bug in Campaign - where the Toggle List shortcut would open the customizer.
- Fixed a bug where fast enemies like Corrupted Boars would not always leave a blighted tile when they had the blighted affix.
- Fixed a bug in the Campaign Reaper boss fight on Hard difficulty, that could cause the Reaper to become unresponsive after doing Scream attack.
- Fixed a bug preventing the buff from the Aqua elemental from working
- Fixed a bug causing the explosion from the Moonbeam Rare effect to not damage Eye of Newt, Bats or Boss enemies.
- Fixed the Objectives popup at the start of the battle to work correctly in widescreen.
- Fixed the Boss health bar to work correctly in widescreen.
- Fixed a bug that would cause the Corrupted Boar to run slowly
- Fixed a bug that would prevent fast enemies triggering defeat when they reached the end of lane in boss fights.
- Fixed the Volt Spire in the campaign so it no longer shows a health bar.
- Fixed the spacebar keybind incorrectly being shown on the coin reward screen.
- Fixed a bug that could cause Victory when the last lane seal died.
- Fixed the Reaper Doom Toll VFX so the health bar could be seen
- Fixed the card flip sound volume.
- Fixed the Evolution card not showing in tutorials (since by default it now only shows with gamepad)
- Fixed a bug where too many spells, upgrades or heroic upgrades would overlap the UI.
- Fixed the battle preparation screen so you can no longer start a battle without any spells.
- Fixed the layout of the available spells in the battle prep panel to suit any number of spells.
- Fixed incorrect images showing on endless scenarios.
- Fixed an issue where text could show through the back of a flipped card when using custom accessible fonts.
- Fixed a bug allowing you to move the wave bar in Endless mode
- Fixed the position of the tooltips for the Godlike mode area and the Map POI’s
- Fixed a bug where shops could incorrectly be shown twice on the gem reward screen
- Fixed the Grand Entrance upgrade so it will no longer target the Troll Boss after he has jumped.
- Fixed the floating text position for Elite/Champion text on bosses.
- Fixed floating damage numbers now showing above boss enemies.
- Fixed some mutators on the battle prep screen showing brackets around numbers.
Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game. This is just the beginning of very exciting times ahead!
Join discord here
