Hello Adventurer!
If you haven't heard about the new game mode update yet, be sure to check here first:
https://store.steampowered.com/news/app/1588340/view/3655271993671627277?l=english
This update includes a number of changes to the playtest build, including a range of VFX & sound improvements, updates to the compendium, and more!
Below is the full list!
From the Devs
As we get closer and closer to release, we are really happy with how everything is turning out, and feedback from playtesters has been amazing (thank you all). Each patch brings more polish and more bug fixes, as we get to the final stages of linking all of the content together.
Patch v1.1.5
Summoner's Path Game Mode
Please Note: Due to significant changes in save data, any active Summoner's Path runs have been abandoned. Meta progression has not been cleared at this time, but is expected to be cleared in a coming patch since there have been so many changes.
- Chomper Joe has some new items in his shop! Three new spells, Aether Slap, Aether Uppercut and Final Chomp, can only be found in the shop encounter.
- A new rare enemy, the loot goblin, is glinting across the battlefield, with a small chance to show in any battle.
- The Eye of Newt enemy has been adjusted, and now launches projectiles instead of a beam. The projectiles reduce visual clutter, and can be blocked by Magic Barrier. The damage has also been changed to do more damage on the first hit (from 5 to 10), but the damage now decreases by 50% for each target the projectile hits, and will now hit 4 targets maximum. Finally the cooldown between attacks has been increased from 5 to 7.
- The compendium has been updated: New tab for Notes which lists the status effects, now lists mutators, and a range of UI improvements. (Scroll wheel works faster now too).
- The Evolution Master perk has increased from 5 ranks to 8 ranks and costs have been adjusted. This allows you to reduce costs of evolutions to get them earlier in battles.
- Boon of Blocking, Boon of Strength, Moonbeam and Water Bomb spells can now correctly appear as battle rewards (previously were only showing in the shop).
- Totems now show a timer bar above them, to show you when they are about to fire.
- Totem of Ice has been replaced with Totem of Splashing, which now summons a water bomb at the end of the lane every 30 seconds.
- Totem of Gusts now additionally inflicts Weakness(+1)
- Totem of Aether has been renamed to Totem of Blasting, and now has a new look.
- Special items listed in the compendium will now be discovered throughout your run.
- We know you all love bats, so we added some Bat VFX to the mutator encounter.
- The Barrelfield mutator has been updated, there is a small chance that a loot goblin might be hiding in barrels.
- Floating coin amount will now be shown for the Mercenary upgrade.
- The Spell Power and Heroic Transformation options in the shop now show how many current charges of each you have.
- More variation in map paths has been added (the previous patch limited this temporarily).
- Updated the Summoner’s Path background and title panel.
- Updated artwork in the compendium, and improved tooltip positioning.
- Updated artwork for spells including: Boon of Strength, Boon of Blocking & Rock Strike.
- Updated the method used for reward generation, giving more flexibility to various map layouts.
Sounds & VFX
- Added new VFX on the tile when strength is applied to a unit
- New sounds for the Corrupted Boar
- New sounds & VFX for the enemy Explosive Affix.
- New VFX for when a rare spell card is revealed
- New sounds & VFX for spells including: Waterbomb, Waterbomb Rare, BladeLeaf, Shocking Intent, Shocking Intent Rare, Moonbeam, Moonbeam Rare, Stoneskin, Tactics Mark.
- Updated the sound for the extra bolt that can occur with the Static Orb Rare spell.
- Updated the enemy Spearblaster’s attack sounds, as they could be overwhelming when dealing with multiples.
- Updated the VFX for the enemy Decaying Aura Affix, and adjusted the area of effect circle to better match the VFX.
- Updated the VFX for the enemy Teleporter Affix, which was previously using the Timeshift VFX as a placeholder.
Fixes
- Permafrost upgrade now shows the Frozen status tip
- Heroic Flanking upgrade now show the Marked status tip
- Improve save data handling.
- Fixed a bug where mutator and reward icons could show on the trainer shop.
- Fixed a bug where Heroic Transformation was costing 100 instead of the shown 200 coin amount.
- Fixed a bug causing shocking intent to hurt everything, not just enemies.
- Fixed a bug causing some on-hit effects (like the Sparking affix) not to fire.
- Fixed spell costs not showing on the small spell artwork in the compendium.
- Fixed a bug where the Hocus-Pocus mutator was not always healing, and when it did heal it was healing for 100 instead of 50.
Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game. This is just the beginning of very exciting times ahead!
Join discord here
