Enemies in Riftbound use an armor system that allows enemies to have pieces of armor equipped that can be broken off as they take damage.
Armor is represented on the health bar (in yellow), and visually on the enemy models. As you damage and wear down the armor, pieces of armor break off. This fun to see in battle, and helps you identify just how big a threat the enemy is and what you need to focus on.

Standard enemies typically have 3 pieces of armor (braces, pauldrons and helmet), but this can vary between enemies. Stronger enemies also carry a shield.
Boss Battles
During our Boss Battles we make use of the same system, allowing you to determine visually how much damage has been done as the boss enters new attack phases.

In some battles you may face more armored enemies, and in other battles you may face large numbers of weak enemies - this will play into how you choose your spells and setup your strategy. Some spells and defender attacks deal bonus armor damage multipliers, and will be a key part of your strategy for dealing with enemy armor.
Pummel is an awesome combo spell that is super effective against armor, so be sure to try it out when facing armored legions.
Stay Up To Date!
Follow and Wishlist us to stay up to date with information about the game, we have more news and details about the game mechanics coming soon.

https://store.steampowered.com/app/1588340/Riftbound/
Looking forward to sharing more information soon!
