Greetings to all the gifted blacksmiths!
New Year's Eve is upon us! While you're getting ready to celebrate with your family and friends, we decided to introduce you to the Anvil Saga team. In this post, we'll share what each one of us handles on the project, why we love Anvil Saga, and what inspires us to forge a game about being a blacksmith.

Timur, the author and programmer at Anvil Saga.
I've always liked games and wanted to create one of my own. I started to get interested in gaming at the age of 13 – it all started with learning Game Maker. After about a year, I switched to Unity and a year after that, my first project, Life is Hard, was available on Steam.
I've been developing almost every day since then, and it's safe to say that it's my hobby and favorite thing to do – it's not a job. Also, I've always loved history, and Anvil Saga, as a game in a historical setting, is perfect for me.
I love watching other people play Anvil Saga. Seeing tens of thousands of people play your project is an indescribable feeling. Since I'm the only programmer on the team, there were – and still are – quite a few challenges. But I see the project getting better and better each month, and that inspires me to work more.
I wish all players more awesome games and more spare time to play them.

Evgeny, creative alias Pixel_Poem, pixel art artist and animator.
I've been working on Arthur's adventures for about two years now, and I'm responsible for all the visuals in the game. Before Anvil Saga, I spent several years working on Police Stories and created some very discreet projects for myself.
I love pixel art, classic 2D or 3D doesn't really appeal to me. The process of drawing and animation is like working with a mosaic, the most important thing is to arrange the squares in the right order, add a little chaos, and the output ends up being a cool picture or animation. To work with all this, I am inspired by my beloved wife Katerina.
Anvil Saga is my craziest project – in a good way. It's hard to find such fun, tons of references, and humor wrapped up in the harsh everyday life of a young blacksmith. It's because of this craziness that I am grateful for the game and our team. A special thanks to our producer, Daniil, because without him, this fun would be out of control.
And to you, dear players, I want to wish you a happy New Year. And most importantly – good pixel games. ;)

Peter, the narrative designer of Anvil Saga.
Anvil Saga was my first gameplay project, for which I am very grateful! I enjoy creating and designing characters and events, and really hope they bring you enjoyable emotions. Blacksmith Arthur and his friends (as well as enemies) are already like family, and I'm always excited to create new quests.
My work is inspired by cool games, of which there are more every year. I believe the gaming industry has an incredible future, and I'm excited to be a small part of it.
To all the players of Anvil Saga, I wish you a great New Year! May the customers pay the blacksmith generously in 2023, may there always be enough materials, and may the French finally make peace with the English! Happy holidays to all!

Daniil, producer on the HeroCraft PC side and game designer.
I started my journey in game development as a marketing manager, but I quickly realized that I was more interested in the development process itself, so I first moved into project management, and then into production.
What I love most about my work is to see how ideas are implemented into real content and mechanics, and how they form a complete game. I don't like routines. What inspires me to work is the path from the beginning to the final result. I love comparing the early versions to the final. I can't help but be motivated by the way projects change from prototype to final game.
Anvil Saga is like my adopted child. The lovely visual style, witty dialogues, and gameplay that allows you to to vibe and relax – at the same time, it requires concentration and decision-making. When I worked on Anvil Saga, I wanted to make the game to please me as a player first, not as a producer. I hope that it pleases you as well.
I wish our players that their forges grow and develop, and their provinces experience not a hundred years of war, but rather a thousand years of prosperity.
Our team is small but very friendly and hardworking. We love Anvil Saga and strive to make the game as original and exciting as possible, so that you will love it even more.
Stay in touch with us here and on Discord. We love the Anvil Saga community and always read your thoughts and suggestions about the game.
Regards,
Anvil Saga Team
