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Buffs, Nerfs and Bugfixes

This update took a while because it was a pretty intense month of events. They are exhaustive and take a lot of my energy.

Buffs

Yasuke defense breaker has been proved quite difficult to use by most players, that's why I am speeding up the initial part of the animation, this way the Yasuke player can have more time to connect with the defending opponent.

Nerfs

For today's update, I decided to nerf Goemon because he wasn't being punished after being perfectly parried by opponents, this would allow him to keep spamming kunais and didn't seem very fair.
Also for the same reason I'm slowing the weak attack animation by 10% so we see less spamming and more strategy.

Bugs

- Ayai was sliding after the defense of the second strong attack.
- Fixed Goemon Kunai missing after he is perfectly parried or after a duel clash.

Removed Bug Tech

- I decided to remove a bug that allowed players to cancel attacks in the middle of the active attack frame. This could lead to some interesting gameplay but after further analysis, it proved very complicated to rely on and just a few characters could do it. Also, the main reason is that it was just confusing to see. With all the canceling and feint happening, I want to continue to have cohesive, strategic, and clean gameplay.

What to expect next?

I will continue working on bug fixing. It is time to make the gameplay fluid and flawless. But also, I continue working on Miyo. So stay tuned!