Hey everyone, sorry for the delay - things took a lot longer than I expected and there were a lot of bugs to work through.
***This update will again break your old save files. If you want to keep you save file, don't update. I feel bad about breaking people's saves but I think it has to be done at this point so I can make faster progress with the game. If you do update, you can always go back to a previous version of the game using Steam.
Some of the new things in this update:
- Improved the story line, new cutscenes, new intro and a new event.
- Skill system revamp - 50 levels for each skill and faster leveling in the beginning.
- Skill gains increased, but skill gains are random now (most actions are now a 50/50 chance to trigger)
- Talents! New talents for each skill. You'll gain 1 talent point to spend every other level up.
- Foraging renamed to Trailblazing as it includes movement abilities and social skill abilities.
- Combat Skill added!
- You can now track NPC wish lists with the quest system. Just check the "Track" toggle when you open the wish list.
Generally I want to let you know the game is moving towards a more "traditional" RPG style. I've seen a lot of super cozy games coming out lately and while my game will still have a lot of cozy elements, I'm just going to do my own thing from now on. If I learned one thing from early access it's that people want something different and unique so I'm working towards that. I think there are a lot of interesting things that could be done on top of the farming-sim base, but most games don't really explore them because just making a "basic" farming-sim game takes a long time.
Well, that's all for now. Let me know if you have any questions or comments! See you in the next update.
