Hi folks,
Today's patch makes several improvements to the Deck Switcher, including updating tooltips for better clarity, adding a preview button to view a deck preset before loading it, and removing the 'Overwrite Preset' button from the Deck Switcher to avoid confusion. After all, you can always edit or overwrite a deck using the Deckbuilder.
The new update also introduces a Weather simulation system. This system won't affect your games or characters in progress at this time, but our modders and future content can build on it to make the world even more dynamic.
In addition to the latest patch, I'm thrilled to share that work is underway for the next expansion of Erannorth Chronicles. The 5th expansion of the game will feature even more narrative events and quest NPCs for mid to high-level players, continuing from where the Untold Tales and Legends expansion left off. If all go well, it will probably launch sometime in mid-late Summer.
I understand that not everyone may feel the need for the expansions, and that's perfectly fine. I want to emphasize that the expansions are entirely optional and intended for players who want to explore additional adventures and content.
While, a significant effort goes into making these expansions, it's understandable that not all players will share the same perspective. After all, we live in an era where buying expansions that adds dozens of gameplay hours feels costly, yet it has become commonplace to spend a considerable amount on in-app purchases to replenish energy in mobile games to play 10 more minutes.
Choosing not to purchase expansions won't cause you to miss out on anything essential, and it helps maintain a positive, drama-free gaming environment for everyone.
All modding features added with each expansion are accessible to modders and their mods, regardless of whether you own the expansions. This ensures both you and our modders have access to the same tools used to create the game's expansions.
Thank you for your unwavering support! Stay tuned for more details about the upcoming expansion!
You can read more details about today's patch in the patch notes below.
Patch Notes - 15/04 # 1.058.3
Deck Switcher Improvements
- Updated a few tooltips in the Deck Switcher to make their purpose clearer.
- Added a button to preview the deck preset before loading it.
- Removed the 'Overwrite Preset' button from the Deck Switcher as its functionality was causing confusion. Instead, if you want to overwrite or edit a deck, you can use the Deckbuilder.
- A brief message will appear over your Avatar to confirm the deck switch after you have switched decks.
(New) Weather System
- The current weather, as observed by the player, is now simulated and updated whenever the world clock advances.
- The current weather and its effects will be displayed next to the time of the day and in the "Leylines, Wards & Weather" tooltip alongside the ripple effects.
- You can check or display the current weather in Ink Events by using the Ink variable 'VAR PCWeather = ""'.
- You can check the current weather in the Event handling system using Weather:[State] ie. Weather:Heavy Snowfall
- Weather has a wide range of possible states (Chilly Rain, Windy Downpour, Heavy Snowfall, Light Drizzle, Overcast, Frigid, Bitter Cold, Cold, Clear Skies, Sunny, Moonlight, Stifling Humidity, Chilly, Intense Heat, Extremely Cold, Scorching Heat, Mild Weather, Cold Waters, Strong Currents, Murky Waters, Calm Waters, Ghostly Chill, Haunting Fog, Eerie Darkness, and Unearthly Whispers), which are determined by various simulated factors.
- While you cannot directly set the weather, you can adjust individual factors such as Temperature, Humidity, WindSpeed, CloudCover, and Precipitation, which will then affect the resulting weather. For example, setting 'Temperature:20' while in a Desert would shift the weather simulation towards a colder climate.
- Weather can also have associated ripple effects that trigger once during the "Main Phase" and right after the "Main Phase" ripple effect, following the usual ripple effect syntax for perks or cards.
- ie. creating a Ripple effect that targets 'Overcast' will trigger once during the 'Main Phase' if the current weather is 'Overcast'.
- In the "Leylines, Wards & Weather" section, any current weather effects will be displayed only for the current weather. If no ripple effect is set for a particular weather, a generic weather description will be displayed instead.
- Note to modders: Weather effects are granted as Ripple Effect QuestStates to your species (or classes) through perks or through cards.
Bugfixes
- Fixed some typos in various cards and perks.
