Hi folks!
This build also focuses on fixing the various bugs and typos you reported on Steam and on Discord, along with adding some of the QoL additions you requested.
20/9 # 1.020.9
Bugfixes
- Perks that where removing immunities, wasn't working if the enemy counted as [species] but didn't have that exact [species]. ie. Control Undead wouldn't work on Skeletons or Vampires, as their type is Skeleton & Vampire but also count as Undead.
- 'Ally Undead' & 'Ally Demon' ripple effects should no longer trigger when creating Allies through Doom or Contract effect, only when the ally card is played.
- Marsh Naga was missing their Aquatic tag. (Fix will apply on fresh Naga characters).
- Fixed an issue with updating and deleting decks that were partial matches of each other (ie. a deck name that was containing the other deck name in it)
- Expertise effects in the form of ModifyEffect[Ally Stat][Element]IfExpert[Expertise] will now work properly ie. the Elemental Servant bonuses.
- Card's like Balam's Blessing weren't properly updating the 'Contract' effect Summon.
- One with Nature card could be acquired in Stores, even if it's Perk exclusive.
- Cards with Blood tribute like Quick Slash that stop processing after attempting to target the PC, will no longer display the banter that you picked the wrong target. Unless of course it is cast manual on the PC.
- Fixed an exploit/bug in perk preview that could transfer perks to other classes.
- Allies should no longer play hide and seek behind their friends.
- Fixed the reported typos.
Use consumables in the Overworld
- You can now use certain consumables directly from your Collection/Deckbuilder.
- As long as you are 'Out of Combat', you can use "Self" & "Single Use" Consumables directly from your Collection (even on the overworld map). As if you cast them from your hand.
- If a card can be used it's backpack button will be interactable.
- A dialog will ask you to confirm, but other than that is up to you to decide if playing such a card from your Collection has any merit or not.
- (Let me know if you encounter any weird issues using this feature.)
Improved Deck Validator
- Deck validator will now tell you if you attempt to start the game with an insufficient collection and give you the breakdown of your Actions, Consumables & Equipment.
- Hovering over your Starting Collection will give you a breakdown of how many Actions, Equipment & Consumables it consists.
Misc Changes
- Coven Rule is under revision. For now its change is: Empower gained from Coven won't wane, as if the Card also had Empower.
- Improved the Algorithm generating the Collector boosters.
- Tokens & Mastery earned from Challenges are now capped at 20 instead of 10.
- Leaving a Town and starting a new Zone will now auto-save the progress.
- Increased the amount of healing received when resting in Town inns (65/65) and reduced the cost to 45f. Additionally the clock will advance to the next morning.
- Slightly nerfed the Skeleton Guard.
- Removed the +1 Summon Limit bonus from Conjuration & Necromancy Ritual perks. That will only affect new characters.
- The LP & PP gain per level rule will now display in the detailed mode rules.
