Hi folks!
Thank you all for picking up Erannorth Chronicles and I hope you are enjoying the game.
I am looking forward to hear your thoughts, read your reviews (even if they are negative) and improve the game further.
Today's patch should be fixing all the bugs you reported and a couple more I noticed watching a stream, if I missed any kindly let me know. It also adds a couple of QoL additions into the mix.
For those who want to dabble into modding, the first guide is up, so if you want to create your own custom backgrounds, starting gear kits, and even sub-archetypes you can. It's really easy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2603938530
Finally for those who don't like the Full Artworks in the Arcana and Allies, you can turn them off, by subscribing to this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2604437250
If you have any questions or come across anything that doesn't seem right let me know. It's better to investigate something and turns it's not bug, than let one alive to ruin your experience. ;)
Have fun guys! And thanks for being part in this journey, as I mentioned before it's just starting...
18/9 # 1.020.8
Bugfixes
- While dragging Enemies to re-arrange them, passing them over an ally could cause the ally info to stay open.
- Loot cards will now mention that you can loot up to x cards, instead of x. ie. Secret of Blood I.
- The active buffs/status icons on the left of the PC avatar wasn't (visually) refreshing before playing an action.
- The 3 Adventure cards produced by the Adventurer's Journal now have the 'Out of Challenge' requirement, as using them within a Challenge could bork their Achievements.
- Cards like Ghosts of Remorse that should add multiple cards in the drawpile was adding just the first instance of this effect.
- Silversmith card will now properly add 1x Silver Coating & 2x Silver Bombs in the Draw pile.
- Fixed several typos.
- Fixed a definition mistake in a couple of Aeromancer, Hydromancer & Pyromancer specific items.
- Afterimage effects wasn't visually displayed on allies/permanent's Demise effects. ie. Explosive Keg
- Draining Allies with cards such as Absorb Essence would work properly but the log would display that it didn't.
- Town Tiers weren't properly affected by the player's local influence.
Misc Changes
- Night Covenant, Aradia's Gospel & Incantation to Aradia perks will also increase the Summon Limit of Witches by +1. This won't apply retroactively in savefiles i.e if your Witches already have these perks.
- Changed Silver Coating uses to 1, Removed Singleton.
QoL Additions / Community Requests
- Aside from 'X' your Journal can also close with the 'Esc' key. As a reminder this is the only event that can be closed without reaching the 'exit' choice.
- Changed the icon for Hex Ward as it was similar/could be confused with the Resist Physical icon.
- Resist Physical, Supernatural & Elemental will now mention in their tooltip the particular resistances they apply to.
- Cards that give XP to the next card, or mentor, will now mention in their tooltip that this is a synergy and won't apply on cards that ignore them.
- Added a tooltip in the card element. Will display the element in text, and clarify that the number underneath is the AP cost.
- Element is now also clickable and will display the card's codex entry.
- In Kill effect tooltip added: "The Enemy level 'Kill' affects scales up with your level."
Modding Additions
- New Keyword OutOfChallenge:1, If you are in the middle of a Challenge such actions will fail.
- New Ripple Effects type "Ally Species"
- You trigger a ripple effect if your summoned ally is of a certain species.
- This ripple effect will trigger as you summon the ally.
- ie. QuestStateRippleEffectAlly Bovine:StrengthenAlliesOfTypeBovine#2, Whenever you play a Bovine ally, Bovine Allies get +2 Power.
