Hi folks!
Halloween is just around the corner, so what a better time for Hag to make her appearance?
Aside from the Hag species, this patch also includes the Hyanar subspecies, new Ulniir perks, a new game mode and an Improved Game Mode editor to design with more ease your own custom modes.
You can read more details in the patch notes below:
Patch Notes - 15/10 # 1.023.4
Bugfixes
- Fixed an issue with Damage preview algorithm estimating that a card damage <= 0 will deal damage if the enemy has vulnerable.
- Fixed an issue with Control + Weaken prediction not taking into account the Enemy Immunity against Weaken
- Expertise based Primal perk benefits wasn't displaying properly in the Card (They were still applying correctly)
- Fusion wasn't counting properly the casting card as an ingredient if the card wasn't in the PC's hand while casted (ie. was used by dragging it on an Enemy etc.)
New Content
- Added new cards.
- Added new playable subspecies Hyanar (Ulniir) and their assorted cards.
- Added new Tribe Perks and Cards for the various Ulniir subspecies.
- Added a new playable species: Hag and their assorted cards. Hag has the Night Hag, Forest Hag and Beldame subspecies.
- Added new background Librarian.
- Added a Bludgeoning Weapon Kit for the Mercenaries
- Added 6 "Epic" Perks for high to epic level characters. These perks are only available in the Sandbox modes.
- Added New Mode 'Pariah'. Pariah uses the similar rules with 'Campaign' minus the "Doomsday Clock" plus the following extra rules: All settlements will initially deny you entry till your Influence in that area improves to a +2 Modifier. (Can't enter any Towns before reaching Influence 2). Towns can sell cards up to Expertise 5. (Regardless of their Tier Towns can never sell non-Commodity cards that require more than Expertise 5)
Misc Changes & QoL
- Tier -1 cards (that can't be upgraded) won't show up any gems to visually separate from T0 cards (which can have 1 upgrade).
- In Card Codex entries: Added a tag if the card can be gained through a certain perk (or perks).
- Special Tags will also display when you click a card in the Player's Handbook or through a Hyperlink and not just when it's Alt + Clicked.
- In Character Sheet: You can click the 'Effect Modifiers' key to view them in the Codex (ie. if the tooltip no longer fit in the screen view).
- Lowered the price of the Misthold animal pen upgrade and of each livestock you can get there.
- Set the Nature Magic requirement of Wild Boar to *, he can now only be created by other cards. (Excluded from Loot tables)
- Tweaked the algorithms generating Constructed mode boosters, to minimize Consumable & Equipment drops.
- In Deckbuilder the collection count tooltip will now also break down the collection counts of Action, Consumables & Equipment.
Revamped the Custom Mode Editor
- Renamed various fields to make their purpose clearer.
- Added separated options for Sandbox and Gauntlet modes.
- Added new options and removed some legacy settings that require modding knowledge to use properly and could cause confusion.
New Game Mode properties
- "Pariah":bool, Locks all settlements till the player reaches an influence modifier of +2 (+175 influence)
- "MerchantsSellUpToExpertise":int, Restricts the merchandise merchants can sell normal cards up to expertise x (this setting overrides any town upgrades, but doesn't affect commodities, imports & exports.)
