Hi folks,
The last two patches, 1.039.7 & 8, along with various bug fixes, also tweaked the loot tables to integrate the next expansion better. The highlights are a) Chests will be dropping more exciting equipment more often. And b) Town merchandise is based in quantity on their Tier and will persist for an entire day. Ie. It won't refresh if you leave town or browse a different category. You can rest in the inn whenever you want to force the merchant inventory to refresh prematurely. But the cheapest way to refresh merchants would be to explore and have the day pass organically.
You can read more details in the merged patch notes below.
Bugfixes
- Fixed an issue in Character creation that wouldn't let the player un-forsake a skill unless they also had at least 1 LP available.
- Consumables with no expertise affiliation were no longer showing up in the Town consumables section after patch 1.039.7. Loot table optimization implemented in 1.039.7 was also applied while shopping in Towns restricting access to basic cards.
- Fixed a bug with EnemyTacticDefensive Stance:1 (i.e., Wild Acorn) not triggering correctly for Enemies lower than Lvl 4.
- Fixed several card typos/issues.
Tweaks in the drop rates of Chests
- Chests will not offer items from expertises the player doesn't have but will still provide *-expertise items.
- Added a bias towards higher tier/expertise drops (if such drops are available).
- Duplicate drops will be rarer (if any).
- Uncommon, rare and epic cards will be rarer than standard equipment.
Town Changes
- Towns will no longer offer their exclusive Allies or Equipment for purchase if the player doesn't have those skills.
- The amount of cards shown on Settlement stores is now based on the Settlement's Tier. ie. Low Tier settlements will offer fewer choices than higher Tier settlements.
- Merchants' inventories will remain the same for the entire day. Ie. Clicking the shop button will refresh purchased card buttons but won't change the offered cards.
- Time advances only whenever a different merchant category is selected.
- Changes in any Settlement filters will apply during the next merchandise refresh.
- Offered merchandise will also consider the Player's level.
Misc Changes
- ExcludeFromTownMerchants:1, can exclude certain cards from showing up while interacting with Merchants.
- Added a section about Allies in the rulebook.
