Hi folks,
Before we get to the juicy bits of today's patch, I should probably mention that Chronicles has joined Steam's Festival of Persistence, and you can get both it and Ancient Ruins discounted by 50%.
While Chronicles isn't a rogue-lite per-se, it requires persistence to learn and master. To help you with that, there is a new tutorial series you can check out on my YouTube channel, and I also updated the player's manual in the Guides section with a few more additions.
https://www.youtube.com/watch?v=sGB5r9Pr8eY
https://steamcommunity.com/sharedfiles/filedetails/?id=2684594806
Sandbox Rewards Overhaul
Today's patch brings in an Overhaul in the Sandbox area rewards that will give you more control in pursuing your build.
- Your 0-Rank skills will be excluded from the Area completion Rewards.
- Skills with 4 or more ranks lower than your highest skill will be excluded from the Area completion Rewards. So in practice, the more you pursue and increase specific skills, the more of them you'll be seeing as rewards.
- This exclusion happens when the rewards are regenerated at the session's start. (The rewards are then locked for the duration of the session).
- Low-rank skill cards will still appear in Town stores (if the player's filter settings allow them to show).
- Low-risk Challenges will offer significantly fewer PP & XP rewards. They will still provide plenty of gold and influence. But it should be way less worthwhile to bother with them and motivate you to take more risks in modes without Doomclock / unique areas.
You can read more details in the patch notes below.
Patch Notes - 05/05 # 1.038.6
- Optimized several game functions; you should see a speedup across various game sections and the player handbook searches.
- The default discard phase in vanilla (and custom editor modes) is to let you keep your x first cards instead of discarding them down to x at random. ("DiscardPhaseIsSystematic" is set to true in these modes, you can set it to false if you prefer the random Discard phase). Discard phase settings in the game mode editor will automatically include DiscardPhaseIsSystematic:true.
- You can forsake up to 4 Skills in all modes (AllowToForsakeSkills:x can still be used in your Game Mode option to increase or reduce this value to x. If unset it'll default now to 4.).
- Changed the Level 5 progression reward to 2 LP (from 1 LP & Survival +1)
- Sandbox mode Area Rewards overhaul
- Improved Area Completion rewards bias towards the player's preferred skills.
- 0-Rank skills will be excluded from the Area completion Rewards.
- Skills 4 or more rank lower than the highest will be excluded from the Area completion Rewards.
- This exclusion happens when the rewards are regenerated at the session's start. (The rewards are then locked for the duration of the session).
- Low-rank skill cards will still appear in Town stores (if the player's filter settings allow them to show).
- Low-risk Challenges will offer significantly fewer PP & XP rewards. They will still provide plenty of gold and influence. But it should be way less worthwhile to bother with them and motivate taking more risks.
- Challenges 1 level below the PC level will give half the normal PP & XP.
- Challenges 3 levels below the PC level will give a quarter of the normal PP & XP.
- Challenges 5 levels below the PC level will give 0 PP & 0 XP.
