Hi folks,
Aside from the various bugfixes, QoL additions and community requests, this patch also adds new challenges, places to claim as homes, and teleportation stones to travel quickly between them.
Unfortunately a bunch of graphic resources had to repack as they got optimized, and so the large update size, otherwise the size gain from the new resources is minor.
02/10 # 1.021.9
Bugfixes
- Fixed several typos and definition errors.
- Demon & Cambion were missing their 'Wicked' tag. (Fix will apply to new characters)
- Picking a custom portrait through "My Portraits" button, wasn't updating the PC gender.
- Fixed an error in the mimic encounter.
- Ethereal Blade Expertise req. changed to Illusions.
- Hexproof vest & Cultist background weren't giving their expertise bonus.
Misc Changes & QoL Additions
- Afterimage & Weave actions will stop processing if their optimal target is an 'Enemy' but their only legal target is the PC.
- Enforcer Bracers are now Activable.
- Optimized Events/Worldmap covers (which means their archive has to be rebuild from scratch and is why this update is so large in size)
- Triggering an 'Event' through a Card directly from the Collection, will now auto-hide the Collection window once the card triggers. ie. Lantern of Enlightenment.
- Blocked right-click casting of cards that must be used 'Out of Combat' while enemies are present and of cards that must be used 'Out of Challenge' while in a Challenge. This won't prevent you from using them in a different way other than right-click or to right-click them when their conditions are met.
- Blocked using 'Out of Challenge' cards from the collection while inside a Challenge. The popup dialog will show up a reminder you are in a challenge and have the confirm button disabled.
- Codex Entries (Alt+Click), will now include a section with special tags associated with a card ie. if it's excluded from the loot tables or if its exclusive to certain archetypes etc.
- New Game Mode setting: XPGainMultiplierUncapped:x (float), will multiply the XP gain by x after all the caps have been enforced.
New Content
- Forest Lodge: 1x challenge and a new player home to claim.
- Vanburg: 2x challenges chain for low-mid level characters and village.
- Vanburg Keep: 2x challenge chain for mid-high level characters
- Ravensburg Manor: a new purchasable player home for aspiring nobles. Can evolve to settlement.
- Teleportation system:
- Teleportation Stones are single use commodities, that can be used outside of combat to instantly teleport the player in one of the properties they own. Exiting from the 'Teleportation Stone' event without using the stone, will let you to loot it back.
- Note to Modders: You can use this functionality using the Event reward "TeleportTo:Location" ie. # Grant:Rewards # TeleportTo:Oggurnvald Keep
