Hi folks,
This patch fixes the latest reported issues, so you can fully enjoy the game in the weekend.
It also have certain warnings in place to help you counter the elusive "Blank Menu" bug. Which is caused if the core content gets deactivated for any reason. ie. through the mod manager by accidental clicking to deactivate it or steam didn't update the app correctly etc.
Aside from these bugfixes, there are a couple QoL additions and adjustments based on your feedback.
At this point, I hope that the game is stable enough to start working on larger content patches.
So unless something is truly game-breaking, like the blank menu bug above, most builds will be heading to the Experimental and Dev branches (both are public branches you can opt-in), and will be updating the main branch every week or every two weeks with larger patches.
24/9 # 1.021.3
Bugfixes
- This patch should be fixing the 'Blank' menu issue reported by a couple of players.
- Localization will persist across the session.
- Added a warning system if the Core Content gets accidentally deactivated. If it does, reactivate it & restart your mod manager.
- Perk related fixes (will apply in new games or before you get the relevant perks)
- Abduct III perk will give its benefit in Control 'Enemy' instead of 'Living'.
- Secrets of Blood II will correctly reduce the amount of Blood Surge expended.
- Fervent Faith 'Destroy Heretic' will properly apply only to Religion Actions.
- Characters starting the game with a 0 Summon Limit couldn't increase it further with Perks.
- Fixed a few typos.
- Conjurer wasn't properly counting as wicked.
- Cripple effect wasn't taking advantage of Vulnerable stacks
Gauntlet bugfixes and changes
- The clock wasn't updating while in Towns, allowing to shop indefinitely.
- Player's wealth wasn't refreshing after transactions.
- Ironman mode is back!
- Along with the Boss rewards Quest ascension chain will now give extra mastery upon completing them Quest (+10), Heroic Quest (+20), Epic Quest (+30), Legendary Quest (+40), Demigod Quest (+50)
Misc Changes
- Plague will now Control (any) 'Enemy' instead of 'Living'.
- Increased the amount of the cards that are offered for sale per refresh.
- In camp: You can use Alchemy to craft up to Tier 2 recipes while Camping. You'll still need a Lab for more complex ones.
- Updated the entry for Hex Ward to make it clearer: "Next time you would suffer Bleeding, Feeblemind, Envenomed, Burning or Frostbite damage from these statuses, instead you prevent x points of that Damage. i.e. A stack of Venom x3 deal to you 9 Damage (3 Damage per counter). If you have Hex Ward 6, you can prevent 6 of that Damage. Hex Ward doesn't prevent you from getting these Statuses and neither removes them, but it prevents them from harming you, or mitigate part of their effects as they trigger (during your 'End of Turn' phase).
- Added a warning in the 'Sunken Caves' of Tethyar that is an underwater area: "Special: Non-Aquatic characters suffer Frostbite 5 each time they visit a new Node."
- Normally Enemies you kill (& unlocked their codex) are saved when you hit the 'quit' or the 'restart' buttons. They'll now also get saved each time you use a manual save slot, in case you want to close the app with window 'x' or alt+f4 after without using the "Quit" button.
- The card picking interface ie. Chests, Settlement stores etc. now have a button that lets you review your collection. If this is during an 'event' all shortcuts are locked, so you can close the Collection dialog with its 'x' or 'close' buttons.
- Since you can use Consumables from your Collection anyway if you are out of combat. Backpack rule changed to: "Look at 4 random consumable or trinket cards you own outside your Deck. You may pay 1 AP/card to Draw it while in Combat. Or Draw it for free out of Combat."
- Perks will display their level requirements in their description too, as it was an easy requirement to miss.
