Reworked the values of monsters and their calculation methods.
Revised all BUFF and DEBUFF values, with most being strengthened.
Modified the coefficient calculation method for all skills; skill coefficients now depend on skill level, number of dice, and number of targets.
Adjusted the calculation of character's derived attributes, particularly health points.
Changed the defense aspect; it now consists of only two layers: defense and energy defense, with energy resistance being a percentage-based resistance.
Added special effects for lightning, fire, and ice energy damage: lightning armor penetration, fire burning, and ice binding.
Enhanced the healing effect of rapid medical treatment.
Fixed the bug where the energy defense icon did not display.
Fixed the bug that caused program crashes when multiple BUFFs were stacked and disappeared simultaneously.
fixed the bug where the attribute bonuses provided by divine technology did not match the descriptions.
Added a maximum time limit for dice rolls.
