Hi all,
Sandra and Jacob here with some hot-off-the-course news: we’ve just pushed our first major update live - ‘Fresh Supplies’.
Thank you all so much for your support and enthusiasm during Golfie’s first month. We’ve been grinning from ear to ear reading your comments, thoughts and suggestions – and we’ve loved seeing people create card and perk synergies we’d never even considered. If you want to talk about deck and perk-building strategies with a wonderful community, we’d love to see you over on the Discord: https://discord.gg/4CRYf4yMzg
But now, as the name suggests, it’s time for some new things to play with, so we’re thrilled to be able to introduce a host of new cards and perks for you to have fun with.
New Perks:
- Copy Machine - Upon pickup choose a card from your deck, then add another copy to your deck
- Glass Cannon - Reduce energy and max energy to 2, but increase Reactor capacity and draw amount by 2 (unique)
- Firewall - Prevent next energy loss
- Medical Nanobots – The ball is heavier, but recharges 1 energy after each level
New Cards:
- Fabricate – Discard two cards to add a temporary version of any card to your hand
- Boost Pad – Place a boost pad that drastically speeds up the ball in the chosen direction
- Energy Surge - Destroy all breakable objects within a certain distance
- Small Cache - Retain a card for next round
- Dive Bomb - Activate to cancel the balls current velocity and dive downwards until hitting the ground, resulting in a shockwave
Plus, there’s an extra special, and much requested, item now available in the shop:
Incinerator – Burn (remove) a card from your deck. Found in every shop, but increases in price after every purchase.
These cards and perks will be added to the pool as you level up – though if you’ve already hit the required threshold, you’ll find them available right now. Go check out your Collection (renamed from ‘Memory Bank’) to see more.
Along with this new content, we’ve adjusted some niggles and bugs behind the scenes, and continue to improve on the course generation and have updated controller support to make it a little easier to play if mouse and keyboard isn’t your preferred method.
As ever, please do let us know your thoughts. There’s much more to come – and we’d love to hear what you would like to see, so we can make Golfie the best it can possibly be.
Multiplayer is coming along nicely – more news on that soon. But until then: thanks once again for your support. We’ll see you on the fairway!
Much love!
Sandra, Jacob & the rest of the team at Triheart Studio <3
