PATCH NOTES.
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This patch addresses serious issues when in conversation with Neville at the quay on Day 1 where a cyclical reference caused a CTD for some players. This issue was investigated and the conversation tree modified in order to fix the dependency loop. Thanks to player Zelmire for reporting the issue!
IN ADDITION.
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Streamer Octopink raised concerns that the upper walkways are difficult to navigate for some players with limited mobility or who are not good at timing jumps etc. Because of this there are now some MAJOR changes to the Day 1 gameplay second half pipeline which will be propagated to day 2,3,4 and 5 this week after additional testing.
Change 1.
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On exiting the upper engine room, you can continue to take the walkway or you can now step onto the transportation carts (Troy no doubt has a fancy name for them) which will take you on a crazy coaster ride down to the Pliades platform. Again this is optional.
Change 2.
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If you have made your way up to the upper engine room and not put in the code correctly, rather than slowly climbing back down again, you can instead use Troy's prototype transportation device located in the room next to the generator. This will prevent much frustration if you have not entered the code correctly.
Change 3.
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SOMETIMES if you fall off a cliff and have saved and returned to a checkpoint between the upper engine room and the black gates, you may find that the engine room is shut down again meaning you have to walk back. Not any more. It turns out we never noticed Troy had built a large workshop where the gate lever was housed and on accessing it from the Engine Room you will find that it works just fine.
There are other changes, however that's your bob for now.
Cris R
