Hi there folks! Above you can see our current milestone (Closed Beta release) and the amount of progress made so far.
I'll be doing weekly progress reports (almost every week) on Sundays or Mondays depending on the week, with the goal of keeping you updated on how much is left for the next relevant version to be out for you to play!
News and Announcements
Youtube Videos
So, besides making those weekly reports here on Steam, I'm already making small weekly videos every Wednesday that you can watch on our Youtube channel: Indiebuild Team.
So far two videos have been made and I hope to be able to keep it up almost every Wednesday until the release of the game, here are the videos so far:
Those development videos are pretty wacky and made to be more comical than technical (the thumbnails should have given that away by now), I am making those mostly to keep everyone as updated as possible and also to help with my own development consistency.
But why not go there and watch a snippet or two sometimes? You might enjoy it. :)
Screenshot Saturdays
I am always showing our Discord members screenshots, gifs and videos early!
Almost every Saturday I plan to leave some new shots for your enjoyment, if you want to, you can join our DIscord by clicking here.
Progress In-Game
Save System
There is an entire video where I work on the Save System and talk a bit about it in the end but in case you want a short update:
- It's slot-based, you are able to name the save file and can have as much saves as your HD or SSD can hold.
- Everything is saved, however you won't be able to save inside event rooms and battles will restart from scratch.
- In the future I'll implement save & load without the need of quitting, (So you can have multiple saves to try multiple things if you like that)
The only thing that is kinda broken currently involves combat and event rooms, for combats it should reset to the start of the combat so you can retry it (rollback your health, gambles, etc.), so I have that task pending for later.
Tower Events
A bunch of stuff has been done for Tower Events, we reworked some events and added riskier situations that will make you be more cautious when opening an Event Door or interacting with an event object.
(The lone chest is no longer guaranteed to be safe)
Besides that, at least 6 brand new events will be appearing and taking the gambling part on Gamble Tower to a next level.
(Coin toss gambling - GIF is huge, may take a while to load)
Wheels of Fortune, Shrine Offerings, Coin Toss Bets, Gambling Shops and more will be popping up for you to decide if you want to risk your belongings (and life) for rewards.
I won't be showcasing many events here because I want YOU to try it out and see them for yourself. :P
We are still actively working on Tower Events and I predict (possibly inaccurately) that they will be done by the start of the next week.
Others
- Unlockable orbs and artifacts are very close to done, I'll get back on track on that after finishing the Tower Events possibly.
- Characters and pets now have ranks as explained in detail on this video.
- Second segment is done, just needs audio (SFX, music) and probably some balancing and tweaks on the boss.
- We'll need to do something about tutorials, videos are hugely outdated and there are barely any tutorials. (I don't think we'll tackle those on the closed beta though)
Plans and Wrapping Up
For the next week, our plans are to finish the Tower Events.
I'll be performing some time-demanding tasks at my full time job so I don't think I can aim for much more right now.
But I do think that finishing the remaining events is doable!
For now, that is it!
I hope to be able to continue those weekly updates somewhat consistently, if you have any questions or suggestions just let me know!
Thank you for your support, see you soon.
