Hello!
We are very happy to announce that on October 1st we are going to be releasing a free demo for Gamble Tower.

The game will be part of the next Steam Next Fest (as I really don't know how much info we can share about the event, we'll leave at that for now haha) and we hope you may get to know our project a little better through this demo.
What is going to be available on the demo?
All three clans (Humans, Elfs and Demons) are going to be available during the demo playthrough, albeit with some limitations (no unlockables and some orbs and artifacts may be unavailable during the demo)
We decided to make the entire first segment playable during the demo, which contains 5 regular battles, multiple events/shopkeepers and a boss battle against the Orbots.
The tower is randomly generated on each run so be sure to try out every clan combination you wish and see what fits you the best, there always will be a new challenge for you to find on new runs.
We sincerely hope you enjoy it.
What is going to be available on the full game that is not on the demo?
The Inn (permanent upgrades, tower dangers, etc.), other segments, bosses, save and load, tower regeneration, unlockables, several artifacts, orbs, crystals and more.
What are we working on currently?
Besides the demo, which is currently what we are working on, we were working on Noxaerudeux, the second segment's boss who uses coin flips to apply different effects on the arena and on the characters.
And we also were working on the end of the tower, developing a unlock system tied to the Inn and a sacrifice system that lets you regenerate the tower with your current character and some spoils (you could say that is a New Game+?) but on a harder difficulty and with some new challenges.
Early Access when?
We really would like to reveal a definitive release date for the Early Access version of the game, but for now I'll just say that it's releasing this year and very possibly around November or December.
There is a lot of small bugs, polishes and implementations that need to be done so the game feels appropriate for shipping, and with the demo version being around soon we'll have a lot more of feedback (and consequently polishes and bugs) to take care of.
We hope you understand.
With that said, we look forward to see what you think about Gamble Tower when the demo releases, if you have any feedback, comment or anything you wish to say related to the game, just let me know and I will gladly answer as soon as I can.
Thank you for reading and supporting Gamble Tower.
- Ian
