Hi there, we hope you’ve had a wonderful Next Fest!
We’ve been reading your feedback and working on some general bug fixes for the demo:
Fixed an issue where Wolfe would fail to join the party again after a game over.
Fixed an issue where using an item would sometimes heal enemies instead of the player.
Fixed a softlock caused by quitting episode 1 and immediately starting over.
Fixed a softlock in the treasure/power up menu. It wouldn’t spawn the accept button if you changed resolutions in settings.
Fixed an issue with controllers that would invert enemy targets selection, if there were 3 or more in the battle.
Added a new action total feature, where you can see how much damage your action will inflict if it’s normal, weak, or resist.
Added letter-boxing for ultra wide resolutions, maintaining the correct aspect ratio of 16:9 the game was designed for.
Fixed undefeated run appearing as 0 in episode end results, when it should display the bonus value.
Fixed the SP button spawning a placeholder button icon during tutorials if you used a mouse.
Fixed challenge mode special conditions repeating for all combats in the same map.
Fixed challenge mode special condition that inflicts bleed with weaks, now affects all actors.
Fixed a rare instance where the dark overlay of the pause menu would remain active after closing the pause menu.
Fixed Ringo’s landing animation smoke VFX. The Shader displayed a border around the smoke that looked very weird.
Fixed an issue with the combat deed “First turn finish”. It would occasionally reward the player with honor even after several turns passed.
That's it for today. As always thank you for playing, and please share your feedback so we can improve the game even further!
Paper Castle Team.
