Patch Notes
Changes:
- Fixed an issue with the endles mines quest. - If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now.
- Made crystalized characters look better. - Both NPCs and enemies have been revised.
- Hallowshire Forest now has new ambient sounds.
Balance:
- Throwing weapons base damage and scaling adjusted. - Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too.
- Combat tweaks: Magic base damage down, spell scaling up.
- Physical damage stat scaling doubled. - Max stats do 3x weapon damage, previously 2x. This also applies to bows.
Bug Fixes:
- Corpses have been fixed, and should be visible again.
- Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
- Tweaked big green goblins to have better enemy detection.
- Tweaked region & loading code to prevent possible bugs.
- Various tweaks to AI code to fix minor bugs.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
