First, Thank You
Thank you to everyone who has purchased the game, posted a postive review, shared feedback, and continued helping me improve Artificial Extinction 2.
I've been reading a lot of your comments and watching gameplay videos. A common theme continues to emerge: players want more time to react, more reliable defenses, and fewer moments where the game feels unfair.
So naturally, I booked an appointment with a therapist.
The result is Patch 1.0.03.
What's Changed
Level 4 - Additional Difficulty Balancing
Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming.
Turret Range Increased +10%
All turrets now have a 10% increase in range.
This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions.
SAM Missiles - Improved Flight Dynamics
SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats.
Anti-Drone Missiles - Increased Velocity
Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
What's Next?
I'm continuing to study feedback and experiment with larger gameplay changes.
One idea I'm actively exploring is a future beta branch featuring fewer but significantly more powerful turrets. This would fundamentally change how players build defenses and could create a very different balance between RTS planning and FPS combat.
More on that soon.
As always, thank you for playing and for helping shape the game.
Cheers,
Chris
100HrGames
