As some of you have probably noticed, I took some time off working on Evolve Lab at the end of last year. This was mainly due to the workload of my computer science master but also because my wife did not have the capacity to do any more art for the game and therefore I had to make the difficult decision on how I should continue the art direction of the game.
In the end I decided that I would try to create all the art for the game by myself instead of looking for another artist that could mimic the art-style of my wife. This meant that I would have to recreate all the game assets from the ground up and that sadly none of the amazing assets that my wife had already created would stay in the game.
An upside to this doover is that I can use a much simpler art-style and therefore asset creation will be faster and I can create new actions and creatures at a faster pace. It is also easier for me to iterate on the art and make small adjustments according to your feedback.
Since I had to start recreating all the art from scratch I also decided to code the whole game again from the ground up and switch to the newest version of the Godot game engine which allows for better performance and has some nice new features that make development easier.
This means that some content and features from the previous alpha versions will be missing in the next one, but I’m doing my best to add everything back into the game!
If you want to be part of the community join the discord: https://discord.gg/D4MNsk2bfx
