Many Items, Buffs/Debuffs, and Battle Modifiers have been reworked to be more interactive and less granular. This gives players more tools to create unique combos in clever ways!
Items
- Lithium Gospel (NEW!)
Fully Exposed enemies are Weak to damage types that adjacent units are Weak to.
- Hunter's Mark
Old: Bosses lose 1 Defense
New: All enemies lose 1 Defense on every 2nd round your team takes, starting from your first.
- Steel Toe Boot
Old: When an ally's weakness is hit, fully Brace them.
New: When an ally's weakness is hit, Brace them. If they were already Braced and the damage was dealt by an enemy, the enemy loses 5 HP.
- Crystal Ball
Old: When an ally Absorbs Damage, they gain 2 HP.
New: When an ally would Nullify Damage, they Absorb it instead.
- Forbidden Technique
Old: Allies' Resolute damage can hit weaknesses.
New: Enemies with no weakness gain a random weakness.
- Severed Head
Old: Increases the protagonist's Strength, Dexterity, Arcane, and Technology by 2.
New: When an ally kills an enemy, Potentiate them.
- Peregrine Feather
Old: When a battle starts, Haste all allies.
New: Allies gain Attack equal to the amount of Haste on them. When an ally ends their turn, if they dealt Damage that turn, progress Haste on them.
- Crystalline Chalice
Old: When an ally is revived, restore 7HP to them.
New: When an ally is revived for their first time each round, if they did not generate a crystal at the start of this round, gain a Fading Crystal.
- Mobile Phone
Old: Summoning units has Combo and Efficient.
New: The first use of the protagonist's Summon each round is free.
- Hospital Gown
Old: Enemies take 2 more Damage from Damage Over Time.
New: Damage Over Time on enemies is increased by the amount of Sick on them.
- Raven Beak
Old: When an ally Hunts an enemy, the HP restored is increased by 8.
New: When an ally steals HP with Hunt, they also gain Max HP.
- Ritual Knife
Old: Bleed on enemies progresses an extra time when their round starts.
New: When an ally kills a fully Bleeding unit with Damage, they steal HP from them equal to the Damage.
- Giant Tentacle
Old: When an ally steals HP, they also steal 2 Max HP.
New: When an ally steals HP for their first time each round, they steal 4 Max HP from adjacent targets.
- Spiked Shield
Old: Ally Damage gains Cull equal to their Defense.
New: HP loss caused by ally Thorns is increased by their Defense.
- Barbed Wire
Old: When an ally takes direct damage, Thorns them.
New: When an enemy loses HP from ally Thorns, the amount is doubled, and Thorns is progressed.
Buffs & Debuffs
Focus: When your damage hits an immunity, pay 1 Focus to bypass it. While fully Focused, you bypass Protect and Defense.
Bleed: Full stack effect is now 'When you take direct Damage while fully Bleeding, progress Bleed.'
Haste: Full stack effect is now 'When you cast a skill while fully Hastened, progress Haste instead of ending your turn.'
Invigorate: Now also restores Max HP at all stack levels. Full stack effect is now 'When you take direct Damage while fully Invigorated, progress Invigorate.'
Thorns: Full stack effect is now 'While you have full Thorns, the HP loss is increased by positive Attack.'
Maim: Full stack effect is now 'While fully Maimed, the HP loss is increased by negative Defense.'
Expose: Full stack effect is now 'While fully Exposed you lose 3 Defense, and Expose is progressed when you take direct Damage.'
Lust: To be reworked in the future.
Battle Modifiers
Double Potential
- Enemies gain Potential an additional time when their round starts.
Efficiency
- Enemy skills are Efficient.
Piercing Damage
- Enemy damage has Pierce.
Blown Away
- When an ally becomes a corpse, dismiss them to Backup if there is space.
Insight
- Enemies will target weaknesses, and avoid immunities.
Shocked Soul
- When an ally casts a skill, lose a crystal.
Suppression
- You act second, without gaining bonus Potential.
Empowered
- Enemies gain 2 Attack and Defense
Enfeeble
- Allies lose 2 Attack and Defense
Lifetap
- When the enemy round starts, allies lose 5 HP, and enemies gain 5 HP.
Undead
- When an enemy dies, fully Zombie them.
Shackles
- The protagonist's natural Summon spends all remaining crystals.
Double Damage Over Time
- Damage over Time on allies is Doubled.
Counterstrike
- When an ally deals damage, they lose 5 HP.
Gruesome Deaths
- When an enemy becomes a corpse, Traumatize all allies.
When an ally becomes a corpse, fully Traumatize them.
Extra Crystal
- Enemies gain an extra crystal when their round starts.
Slow Passing
- Passing costs a full crystal for allies.
Kickback
- Enemies do not lose Crystals when hitting ally immunities
- Allies lose an additional Crystal when hitting enemy immunities.
Fragile Corpses
- Ally corpses take double damage.
Immune Boost
- Enemies gain a random Null, Reflect, or Absorb
Unstable Weakness
- Each ally gains Weakness to a random damage type.
Fade Out
- Ally crystals are Fading on the first round.
Ballistic Gel
- When an enemy weakness is hit, they become fully Braced.
Power Trip
- When an ally weakness is hit, they become fully Exposed.
